12# include "gpu_shader_fullscreen_info.hh"
19# define NUM_SAMPLES 49
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define FRAGMENT_OUT_DUAL(slot, type, name, blend)
#define SAMPLER(slot, type, name)
#define UNIFORM_BUF(slot, type_name, name)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
SamplerBase< float, 2 > sampler2D