|
Blender V5.0
|
Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
| namespace | blender::draw::overlay |
Functions | |
| static void | blender::draw::overlay::append_line_loop (Vector< Vertex > &dest, Span< float2 > verts, float z, VertexClass flag, bool dashed=false) |
| static float | blender::draw::overlay::light_distance_z_get (char axis, const bool start) |
| static Vector< float2 > | blender::draw::overlay::ring_vertices (const float radius, const int segments, const bool half=false) |
| static Vector< Vertex > | blender::draw::overlay::sphere_axes_circles (const float radius, const VertexClass vclass, const int segments) |
| static void | blender::draw::overlay::light_append_direction_line (const char axis, Span< float2 > diamond, Vector< Vertex > &verts) |
| static void | blender::draw::overlay::light_append_direction_line (Vector< Vertex > &verts) |
| static VertShaded | blender::draw::overlay::sphere_lat_lon_vert (const float2 &lat_pt, const float2 &lon_pt) |
| static void | blender::draw::overlay::append_sphere (Vector< VertShaded > &dest, const eDRWLevelOfDetail level_of_detail) |