Blender V5.0
FX_shader_shadow.cc
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1/* SPDX-FileCopyrightText: 2018 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#include "DNA_screen_types.h"
10
11#include "BLI_utildefines.h"
12
13#include "BLT_translation.hh"
14
15#include "BKE_context.hh"
16#include "BKE_idtype.hh"
17#include "BKE_lib_query.hh"
18#include "BKE_modifier.hh"
19#include "BKE_screen.hh"
20#include "BKE_shader_fx.h"
21
23#include "UI_resources.hh"
24
25#include "RNA_access.hh"
26
27#include "FX_shader_types.h"
28#include "FX_ui_common.h"
29
31
32static void init_data(ShaderFxData *md)
33{
35 gpfx->rotation = 0.0f;
36 ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
37 ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
38 ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.0f, 0.0f, 0.0f, 0.8f);
39
40 gpfx->amplitude = 10.0f;
41 gpfx->period = 20.0f;
42 gpfx->phase = 0.0f;
43 gpfx->orientation = 1;
44
45 ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
46 gpfx->samples = 2;
47
48 gpfx->object = nullptr;
49}
50
51static void copy_data(const ShaderFxData *md, ShaderFxData *target)
52{
54}
55
57{
59 if (fxd->object != nullptr) {
60 DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
61 }
62 DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
63}
64
65static bool is_disabled(ShaderFxData *fx, bool /*use_render_params*/)
66{
68
69 return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
70}
71
72static void foreach_ID_link(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *user_data)
73{
75
76 walk(user_data, ob, (ID **)&fxd->object, IDWALK_CB_NOP);
77}
78
79static void panel_draw(const bContext * /*C*/, Panel *panel)
80{
81 uiLayout *row, *col;
82 uiLayout *layout = panel->layout;
83
85
86 layout->use_property_split_set(true);
87
88 layout->prop(ptr, "shadow_color", UI_ITEM_NONE, std::nullopt, ICON_NONE);
89
90 /* Add the X, Y labels manually because size is a #PROP_PIXEL. */
91 col = &layout->column(true);
92 PropertyRNA *prop = RNA_struct_find_property(ptr, "offset");
93 col->prop(ptr, prop, 0, 0, UI_ITEM_NONE, IFACE_("Offset X"), ICON_NONE);
94 col->prop(ptr, prop, 1, 0, UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
95
96 layout->prop(ptr, "scale", UI_ITEM_NONE, std::nullopt, ICON_NONE);
97 layout->prop(ptr, "rotation", UI_ITEM_NONE, std::nullopt, ICON_NONE);
98
99 row = &layout->row(true, IFACE_("Object Pivot"));
100 row->prop(ptr, "use_object", UI_ITEM_NONE, "", ICON_NONE);
101 row->prop(ptr, "object", UI_ITEM_NONE, "", ICON_NONE);
102
103 shaderfx_panel_end(layout, ptr);
104}
105
106static void blur_panel_draw(const bContext * /*C*/, Panel *panel)
107{
108 uiLayout *col;
109 uiLayout *layout = panel->layout;
110
112
113 layout->use_property_split_set(true);
114
115 /* Add the X, Y labels manually because size is a #PROP_PIXEL. */
116 col = &layout->column(true);
118 col->prop(ptr, prop, 0, 0, UI_ITEM_NONE, IFACE_("Blur X"), ICON_NONE);
119 col->prop(ptr, prop, 1, 0, UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
120
121 layout->prop(ptr, "samples", UI_ITEM_NONE, std::nullopt, ICON_NONE);
122}
123
124static void wave_header_draw(const bContext * /*C*/, Panel *panel)
125{
126 uiLayout *layout = panel->layout;
127
129
130 layout->prop(ptr, "use_wave", UI_ITEM_NONE, IFACE_("Wave Effect"), ICON_NONE);
131}
132
133static void wave_panel_draw(const bContext * /*C*/, Panel *panel)
134{
135 uiLayout *layout = panel->layout;
136
138
139 layout->use_property_split_set(true);
140
141 layout->active_set(RNA_boolean_get(ptr, "use_wave"));
142
143 layout->prop(ptr, "orientation", UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
144 layout->prop(ptr, "amplitude", UI_ITEM_NONE, std::nullopt, ICON_NONE);
145 layout->prop(ptr, "period", UI_ITEM_NONE, std::nullopt, ICON_NONE);
146 layout->prop(ptr, "phase", UI_ITEM_NONE, std::nullopt, ICON_NONE);
147}
148
149static void panel_register(ARegionType *region_type)
150{
152 shaderfx_subpanel_register(region_type, "blur", "Blur", nullptr, blur_panel_draw, panel_type);
154 region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type);
155}
156
163
165 /*name*/ N_("Shadow"),
166 /*struct_name*/ "ShadowShaderFxData",
167 /*struct_size*/ sizeof(ShadowShaderFxData),
169 /*flags*/ ShaderFxTypeFlag(0),
170
171 /*copy_data*/ copy_data,
172
173 /*init_data*/ init_data,
174 /*free_data*/ nullptr,
175 /*is_disabled*/ is_disabled,
176 /*update_depsgraph*/ update_depsgraph,
177 /*depends_on_time*/ nullptr,
178 /*foreach_ID_link*/ foreach_ID_link,
179 /*foreach_working_space_color*/ foreach_working_space_color,
180 /*panel_register*/ panel_register,
181};
@ IDWALK_CB_NOP
void(*)(void *user_data, Object *ob, ID **idpoin, LibraryForeachIDCallbackFlag cb_flag) IDWalkFunc
@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
ShaderFxTypeFlag
#define ARRAY_SET_ITEMS(...)
#define IFACE_(msgid)
void DEG_add_object_relation(DepsNodeHandle *node_handle, Object *object, eDepsObjectComponentType component, const char *description)
@ DEG_OB_COMP_TRANSFORM
@ FX_SHADOW_USE_OBJECT
@ eShaderFxType_Shadow
static void foreach_working_space_color(ShaderFxData *fx, const IDTypeForeachColorFunctionCallback &fn)
static void blur_panel_draw(const bContext *, Panel *panel)
static void wave_panel_draw(const bContext *, Panel *panel)
static void panel_register(ARegionType *region_type)
static void foreach_working_space_color(ShaderFxData *fx, const IDTypeForeachColorFunctionCallback &fn)
static void blur_panel_draw(const bContext *, Panel *panel)
static void foreach_ID_link(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *user_data)
static void update_depsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
static void panel_draw(const bContext *, Panel *panel)
static void init_data(ShaderFxData *md)
static void copy_data(const ShaderFxData *md, ShaderFxData *target)
static void wave_header_draw(const bContext *, Panel *panel)
ShaderFxTypeInfo shaderfx_Type_Shadow
PanelType * shaderfx_subpanel_register(ARegionType *region_type, const char *name, const char *label, PanelDrawFn draw_header, PanelDrawFn draw, PanelType *parent)
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
static bool is_disabled
static void init_data(ModifierData *md)
static void panel_register(ARegionType *region_type)
static void panel_draw(const bContext *, Panel *panel)
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
static void copy_data(const ModifierData *md, ModifierData *target, const int flag)
@ UI_ITEM_R_EXPAND
#define UI_ITEM_NONE
uint col
static void update_depsgraph(tGraphSliderOp *gso)
PropertyRNA * RNA_struct_find_property(PointerRNA *ptr, const char *identifier)
bool RNA_boolean_get(PointerRNA *ptr, const char *name)
const blender::FunctionRef< void(float rgb[3])> single
Definition DNA_ID.h:414
struct uiLayout * layout
uiLayout & column(bool align)
void active_set(bool active)
uiLayout & row(bool align)
void use_property_split_set(bool value)
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)
#define N_(msgid)
PointerRNA * ptr
Definition wm_files.cc:4238