98 ntype.
ui_name =
"Separate Color";
#define NODE_CLASS_OP_COLOR
#define TEX_NODE_SEPARATE_COLOR
#define BLI_assert_unreachable()
void rgb_to_hsv_v(const float rgb[3], float r_hsv[3])
void rgb_to_hsl_v(const float rgb[3], float r_hsl[3])
BMesh const char void * data
void node_register_type(bNodeType &ntype)
void node_type_socket_templates(bNodeType *ntype, bNodeSocketTemplate *inputs, bNodeSocketTemplate *outputs)
static void update(bNodeTree *ntree)
static blender::bke::bNodeSocketTemplate outputs[]
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static blender::bke::bNodeSocketTemplate inputs[]
static void update(bNodeTree *, bNode *node)
static void apply_color_space(float *out, NodeCombSepColorMode type)
static void valuefn_b(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void register_node_type_tex_separate_color()
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static void valuefn_r(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
static void valuefn_a(float *out, TexParams *p, bNode *, bNodeStack **in, short thread)
static void valuefn_g(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void tex_output(bNode *node, bNodeExecData *, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
void node_combsep_color_label(const ListBase *sockets, NodeCombSepColorMode mode)
Compact definition of a node socket.
const char * enum_name_legacy
void(* updatefunc)(bNodeTree *ntree, bNode *node)