Blender V5.0
compositor_image_coordinates_infos.hh
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1/* SPDX-FileCopyrightText: 2025 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
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6
7GPU_SHADER_CREATE_INFO(compositor_image_coordinates_uniform)
9IMAGE(0, SFLOAT_16_16, write, image2D, output_img)
10COMPUTE_SOURCE("compositor_image_coordinates_uniform.glsl")
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14GPU_SHADER_CREATE_INFO(compositor_image_coordinates_normalized)
15LOCAL_GROUP_SIZE(16, 16)
16IMAGE(0, SFLOAT_16_16, write, image2D, output_img)
17COMPUTE_SOURCE("compositor_image_coordinates_normalized.glsl")
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21GPU_SHADER_CREATE_INFO(compositor_image_coordinates_pixel)
22LOCAL_GROUP_SIZE(16, 16)
23IMAGE(0, SFLOAT_16_16, write, image2D, output_img)
24COMPUTE_SOURCE("compositor_image_coordinates_pixel.glsl")
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D