Blender V5.0
kernel/svm/math.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8#include "kernel/svm/util.h"
9
11
13 const uint type,
14 const uint inputs_stack_offsets,
15 const uint result_stack_offset)
16{
17 uint a_stack_offset;
18 uint b_stack_offset;
19 uint c_stack_offset;
20 svm_unpack_node_uchar3(inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &c_stack_offset);
21
22 const float a = stack_load_float(stack, a_stack_offset);
23 const float b = stack_load_float(stack, b_stack_offset);
24 const float c = stack_load_float(stack, c_stack_offset);
25 const float result = svm_math((NodeMathType)type, a, b, c);
26
27 stack_store_float(stack, result_stack_offset, result);
28}
29
31 ccl_private float *stack,
32 const uint type,
33 const uint inputs_stack_offsets,
34 const uint outputs_stack_offsets,
35 int offset)
36{
37 uint value_stack_offset;
38 uint vector_stack_offset;
39 uint a_stack_offset;
40 uint b_stack_offset;
41 uint param1_stack_offset;
43 inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &param1_stack_offset);
44 svm_unpack_node_uchar2(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset);
45
46 const float3 a = stack_load_float3(stack, a_stack_offset);
47 const float3 b = stack_load_float3(stack, b_stack_offset);
48 float3 c = make_float3(0.0f, 0.0f, 0.0f);
49 const float param1 = stack_load_float(stack, param1_stack_offset);
50
51 float value;
53
54 /* 3 Vector Operators */
57 {
58 const uint4 extra_node = read_node(kg, &offset);
59 c = stack_load_float3(stack, extra_node.x);
60 }
61
62 svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, c, param1);
63
64 if (stack_valid(value_stack_offset)) {
65 stack_store_float(stack, value_stack_offset, value);
66 }
67 if (stack_valid(vector_stack_offset)) {
68 stack_store_float3(stack, vector_stack_offset, vector);
69 }
70 return offset;
71}
72
unsigned int uint
@ NODE_VECTOR_MATH_WRAP
@ NODE_VECTOR_MATH_FACEFORWARD
@ NODE_VECTOR_MATH_MULTIPLY_ADD
ccl_device_inline float stack_load_float(const ccl_private float *stack, const uint a)
ccl_device_inline void stack_store_float(ccl_private float *stack, const uint a, const float f)
ccl_device_inline uint4 read_node(KernelGlobals kg, ccl_private int *const offset)
ccl_device_inline void stack_store_float3(ccl_private float *stack, const uint a, const float3 f)
ccl_device_forceinline void svm_unpack_node_uchar2(const uint i, ccl_private uint *x, ccl_private uint *y)
ccl_device_forceinline void svm_unpack_node_uchar3(const uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline bool stack_valid(const uint a)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(const ccl_private float *stack, const uint a)
#define ccl_private
const ThreadKernelGlobalsCPU * KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
ccl_device_noinline int svm_node_vector_math(KernelGlobals kg, ccl_private float *stack, const uint type, const uint inputs_stack_offsets, const uint outputs_stack_offsets, int offset)
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_math(ccl_private float *stack, const uint type, const uint inputs_stack_offsets, const uint result_stack_offset)
NodeMathType
NodeVectorMathType
CCL_NAMESPACE_BEGIN ccl_device void svm_vector_math(ccl_private float *value, ccl_private float3 *vector, NodeVectorMathType type, const float3 a, const float3 b, const float3 c, float param1)
Definition math_util.h:15
ccl_device float svm_math(NodeMathType type, const float a, float b, const float c)
Definition math_util.h:117
uint x
Definition types_uint4.h:13