|
Blender V5.0
|
#include <bmesh_uvselect.hh>
Public Attributes | |
| int | count_uv_vert_any_selected_with_vert_unselected = 0 |
| int | count_uv_vert_none_selected_with_vert_selected = 0 |
| int | count_uv_edge_any_selected_with_edge_unselected = 0 |
| int | count_uv_edge_none_selected_with_edge_selected = 0 |
UV/Mesh Synchronization
Check the selection has been properly synchronized between the mesh and the UV's.
Definition at line 477 of file bmesh_uvselect.hh.
| int UVSelectValidateInfo_Sync::count_uv_edge_any_selected_with_edge_unselected = 0 |
When a edge is unselected none of it's UV's may be selected.
Definition at line 484 of file bmesh_uvselect.hh.
Referenced by bm_mesh_uvselect_check_viewport_sync().
| int UVSelectValidateInfo_Sync::count_uv_edge_none_selected_with_edge_selected = 0 |
When a edge is selected at least one UV must be selected.
Definition at line 486 of file bmesh_uvselect.hh.
Referenced by bm_mesh_uvselect_check_viewport_sync().
| int UVSelectValidateInfo_Sync::count_uv_vert_any_selected_with_vert_unselected = 0 |
When a vertex is unselected none of it's UV's may be selected.
Definition at line 479 of file bmesh_uvselect.hh.
Referenced by bm_mesh_uvselect_check_viewport_sync().
| int UVSelectValidateInfo_Sync::count_uv_vert_none_selected_with_vert_selected = 0 |
When a vertex is selected at least one UV must be selected.
Definition at line 481 of file bmesh_uvselect.hh.
Referenced by bm_mesh_uvselect_check_viewport_sync().