Blender V5.0
blender::nodes::node_composite_map_uv_cc::MapUVOperation Class Reference

Inherits blender::compositor::NodeOperation.

Public Member Functions

void execute () override
void execute_gpu ()
char const * get_shader_name (const Interpolation &interpolation)
void execute_cpu ()
void execute_single ()
void execute_cpu_interpolation (const Interpolation &interpolation)
void execute_cpu_anisotropic ()
Interpolation get_interpolation ()
ExtensionMode get_extension_mode_x ()
ExtensionMode get_extension_mode_y ()
 NodeOperation (Context &context, DNode node)
Public Member Functions inherited from blender::compositor::NodeOperation
 NodeOperation (Context &context, DNode node)
void evaluate () override
void compute_results_reference_counts (const Schedule &schedule)
Public Member Functions inherited from blender::compositor::Operation
 Operation (Context &context)
virtual ~Operation ()
Resultget_result (StringRef identifier)
void map_input_to_result (StringRef identifier, Result *result)
void free_results ()

Additional Inherited Members

Protected Member Functions inherited from blender::compositor::NodeOperation
void compute_preview () override
const DNodenode () const
const bNodebnode () const
bool should_compute_output (StringRef identifier)
Protected Member Functions inherited from blender::compositor::Operation
virtual Domain compute_domain ()
virtual void add_and_evaluate_input_processors ()
void add_and_evaluate_input_processor (StringRef identifier, SimpleOperation *processor)
Resultget_input (StringRef identifier) const
void switch_result_mapped_to_input (StringRef identifier, Result *result)
void populate_result (StringRef identifier, Result result)
void declare_input_descriptor (StringRef identifier, InputDescriptor descriptor)
InputDescriptorget_input_descriptor (StringRef identifier)
Contextcontext () const

Detailed Description

Definition at line 79 of file node_composite_map_uv.cc.

Member Function Documentation

◆ execute()

◆ execute_cpu()

void blender::nodes::node_composite_map_uv_cc::MapUVOperation::execute_cpu ( )
inline

◆ execute_cpu_anisotropic()

◆ execute_cpu_interpolation()

◆ execute_gpu()

◆ execute_single()

◆ get_extension_mode_x()

◆ get_extension_mode_y()

◆ get_interpolation()

◆ get_shader_name()

char const * blender::nodes::node_composite_map_uv_cc::MapUVOperation::get_shader_name ( const Interpolation & interpolation)
inline

◆ NodeOperation()

Definition at line 39 of file node_operation.cc.


The documentation for this class was generated from the following file: