|
Blender V5.0
|
#include <reconstruction.h>
Public Member Functions | |
| EuclideanCamera () | |
| EuclideanCamera (const EuclideanCamera &c) | |
Public Attributes | |
| int | image |
| Mat3 | R |
| Vec3 | t |
A EuclideanCamera is the location and rotation of the camera viewing image.
image identify which image from this camera represents. R is a 3x3 matrix representing the rotation of the camera. t is a translation vector representing its positions. Reconstruction
Definition at line 40 of file libmv/simple_pipeline/reconstruction.h.
|
inline |
Definition at line 41 of file libmv/simple_pipeline/reconstruction.h.
References image.
Referenced by EuclideanCamera().
|
inline |
Definition at line 42 of file libmv/simple_pipeline/reconstruction.h.
References EuclideanCamera(), image, R, and t.
| int libmv::EuclideanCamera::image |
Definition at line 44 of file libmv/simple_pipeline/reconstruction.h.
Referenced by libmv::EuclideanBundleCommonIntrinsics(), EuclideanCamera(), EuclideanCamera(), and libmv::EuclideanReconstruction::InsertCamera().
| Mat3 libmv::EuclideanCamera::R |
Definition at line 45 of file libmv/simple_pipeline/reconstruction.h.
Referenced by EuclideanCamera(), libmv::EuclideanIntersect(), libmv::EuclideanReconstruction::InsertCamera(), libmv_reprojectionCameraForImage(), and libmv::TEST().
| Vec3 libmv::EuclideanCamera::t |
Definition at line 46 of file libmv/simple_pipeline/reconstruction.h.
Referenced by EuclideanCamera(), libmv::EuclideanIntersect(), libmv::EuclideanScaleToUnity(), libmv::EuclideanReconstruction::InsertCamera(), and libmv_reprojectionCameraForImage().