Blender V5.0
sequencer_add_menu_scene.cc File Reference
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_tree.hh"
#include "AS_asset_library.hh"
#include "AS_asset_representation.hh"
#include "BLI_listbase.h"
#include "BLI_multi_value_map.hh"
#include "BLI_string.h"
#include "DNA_space_types.h"
#include "DNA_workspace_types.h"
#include "BKE_asset.hh"
#include "BKE_idprop.hh"
#include "BKE_main.hh"
#include "BKE_scene.hh"
#include "BKE_screen.hh"
#include "BLT_translation.hh"
#include "RNA_access.hh"
#include "ED_asset.hh"
#include "ED_asset_menu_utils.hh"
#include "ED_sequencer.hh"
#include "UI_interface.hh"
#include "UI_interface_layout.hh"
#include "sequencer_intern.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::ed
namespace  blender::ed::vse

Functions

static bool blender::ed::vse::sequencer_add_menu_poll (const bContext *C, MenuType *)
static bool blender::ed::vse::all_loading_finished ()
static asset::AssetItemTree blender::ed::vse::build_catalog_tree (const bContext &C)
static void blender::ed::vse::sequencer_add_catalog_assets_draw (const bContext *C, Menu *menu)
static void blender::ed::vse::sequencer_add_unassigned_assets_draw (const bContext *C, Menu *menu)
static void blender::ed::vse::sequencer_add_scene_draw (const bContext *C, Menu *menu)
MenuType blender::ed::vse::add_catalog_assets_menu_type ()
MenuType blender::ed::vse::add_unassigned_assets_menu_type ()
MenuType blender::ed::vse::add_scene_menu_type ()