blender::gpu::Shader * DRW_shader_draw_view_finalize_get()
constexpr int SUBDIVISION_MAX_SHADERS
blender::gpu::Shader * DRW_shader_subdiv_get(SubdivShaderType shader_type)
blender::gpu::Shader * DRW_shader_subdiv_interp_corner_normals_get()
blender::gpu::Shader * DRW_shader_curves_refine_get(blender::draw::CurvesEvalShader type)
blender::gpu::Shader * DRW_shader_subdiv_custom_data_get(GPUVertCompType comp_type, int dimensions)
blender::gpu::Shader * DRW_shader_debug_draw_display_get()
@ PATCH_EVALUATION_FACE_DOTS
@ BUFFER_PAINT_OVERLAY_FLAG
@ BUFFER_UV_STRETCH_ANGLE
@ COMP_CUSTOM_DATA_INTERP
@ BUFFER_NORMALS_ACCUMULATE
@ PATCH_EVALUATION_FACE_DOTS_WITH_NORMALS
@ BUFFER_TRIS_MULTIPLE_MATERIALS
blender::gpu::Shader * DRW_shader_curves_topology_get()
blender::gpu::Shader * DRW_shader_draw_visibility_compute_get()
blender::gpu::Shader * DRW_shader_draw_command_generate_get()
blender::gpu::Shader * DRW_shader_draw_resource_finalize_get()