|
Blender V5.0
|
#include <string>#include "DNA_image_types.h"#include "DNA_vec_types.h"#include "DNA_world_types.h"#include "BLI_math_vector_types.hh"#include "DRW_gpu_wrapper.hh"#include "draw_pass.hh"Go to the source code of this file.
Classes | |
| struct | blender::eevee::LookdevParameters |
| class | blender::eevee::LookdevWorld |
| class | blender::eevee::LookdevModule |
| class | blender::eevee::Framebuffer |
| class | blender::eevee::ResourceHandleRange |
| class | blender::eevee::Texture |
| class | blender::eevee::View |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Typedefs | |
| using | blender::eevee::PassSimple |
World rendering with material handling. Also take care of lookdev HDRI and default material.
Definition in file eevee_lookdev.hh.