51 const float smoothness);
56 void compute_gpu(
Context &context,
57 const float smoothness,
61 void compute_cpu(
const float smoothness,
77 void reset()
override;
unsigned long long int uint64_t
Result & get(Context &context, MovieClip *movie_clip, MovieTrackingObject *movie_tracking_object, float smoothness)
KeyingScreenKey(int frame, float smoothness)
KeyingScreen(Context &context, MovieClip *movie_clip, MovieTrackingObject *movie_tracking_object, const float smoothness)
bool operator==(const BokehKernelKey &a, const BokehKernelKey &b)
VecBase< int32_t, 2 > int2