Blender V5.0
RenderLayer Struct Reference

#include <RE_pipeline.h>

Public Attributes

struct RenderLayernext
struct RenderLayerprev
char name [RE_MAXNAME]
int layflag
int passflag
int pass_xor
int rectx
int recty
ListBase passes

Detailed Description

  • A render-layer is a full image, but with all passes and samples.
  • The size of the rects is defined in RenderResult.
  • After render, the Combined pass is in combined, for render-layers read from files it is a real pass.

Definition at line 85 of file RE_pipeline.h.

Member Data Documentation

◆ layflag

int RenderLayer::layflag

Definition at line 90 of file RE_pipeline.h.

Referenced by RE_create_gp_pass(), and render_result_new().

◆ name

◆ next

struct RenderLayer* RenderLayer::next

◆ pass_xor

int RenderLayer::pass_xor

Definition at line 90 of file RE_pipeline.h.

◆ passes

◆ passflag

int RenderLayer::passflag

Definition at line 90 of file RE_pipeline.h.

Referenced by ml_addpass_cb(), RE_create_gp_pass(), and render_result_new().

◆ prev

struct RenderLayer * RenderLayer::prev

Definition at line 86 of file RE_pipeline.h.

Referenced by duplicate_render_layer().

◆ rectx

◆ recty


The documentation for this struct was generated from the following file: