29#define SOUND_EQUALIZER_DEFAULT_MIN_FREQ 30.0
30#define SOUND_EQUALIZER_DEFAULT_MAX_FREQ 20000.0
31#define SOUND_EQUALIZER_DEFAULT_MAX_DB 35.0
32#define SOUND_EQUALIZER_SIZE_CONVERSION 2048
33#define SOUND_EQUALIZER_SIZE_DEFINITION 1000
void sound_update_bounds_all(Scene *scene)
void sound_equalizermodifier_init_data(StripModifierData *smd)
EQCurveMappingData * sound_equalizer_add(SoundEqualizerModifierData *semd, float minX, float maxX)
void sound_update_length(Main *bmain, Scene *scene)
void sound_equalizermodifier_remove_graph(SoundEqualizerModifierData *semd, EQCurveMappingData *eqcmd)
void sound_equalizermodifier_free(StripModifierData *smd)
EQCurveMappingData * sound_equalizermodifier_add_graph(SoundEqualizerModifierData *semd, float min_freq, float max_freq)
void sound_blend_read_data(BlendDataReader *reader, ListBase *lb)
void sound_update_bounds(Scene *scene, Strip *strip)
void * sound_modifier_recreator(Strip *strip, StripModifierData *smd, void *sound, bool &needs_update)
float sound_pitch_get(const Scene *scene, const Strip *strip)
void sound_equalizermodifier_copy_data(StripModifierData *target, StripModifierData *smd)
void sound_blend_write(BlendWriter *writer, ListBase *soundbase)
void sound_equalizermodifier_set_graphs(SoundEqualizerModifierData *semd, int number)
void sound_update(Scene *scene, bSound *sound)
void * sound_equalizermodifier_recreator(Strip *strip, StripModifierData *smd, void *sound_in, bool &needs_update)
const SoundModifierWorkerInfo * sound_modifier_worker_info_get(int type)