Go to the source code of this file.
|
| void | blender::animrig::pose_apply_action_all_bones (Object *ob, bAction *action, const int32_t slot_handle, const AnimationEvalContext *anim_eval_context) |
| void | blender::animrig::pose_apply_action_blend (Object *ob, bAction *action, const int32_t slot_handle, const AnimationEvalContext *anim_eval_context, const float blend_factor) |
| void | blender::animrig::pose_apply_action_blend_all_bones (Object *ob, bAction *action, slot_handle_t slot_handle, const AnimationEvalContext *anim_eval_context, float blend_factor) |
| bool | blender::animrig::any_bone_selected (const blender::Span< const Object * > objects) |
| void | blender::animrig::pose_apply_action (const blender::Span< Object * > objects, Action &pose_action, const AnimationEvalContext *anim_eval_context, const float blend_factor) |
| Slot & | blender::animrig::get_best_pose_slot_for_id (const ID &id, Action &pose_data) |