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Blender V5.0
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Go to the source code of this file.
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| static void | rotate (float new_co[3], float a, const float ax[3], const float co[3]) |
| static void | colorfn (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_rotate () |
Variables | |
| static blender::bke::bNodeSocketTemplate | inputs [] |
| static blender::bke::bNodeSocketTemplate | outputs [] |
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Definition at line 49 of file node_texture_rotate.cc.
References TexParams::co, in, out, rotate(), tex_input_rgba(), tex_input_value(), and tex_input_vec().
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Definition at line 64 of file node_texture_rotate.cc.
References colorfn(), data, in, out, and tex_output().
| void register_node_type_tex_rotate | ( | ) |
Definition at line 74 of file node_texture_rotate.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, inputs, blender::bke::bNodeType::nclass, NODE_CLASS_DISTORT, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), outputs, TEX_NODE_ROTATE, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
Definition at line 27 of file node_texture_rotate.cc.
References cosf, cross_v3_v3v3(), dot_v3v3(), M_PI, mul_v3_fl(), mul_v3_v3fl(), and sinf.
Referenced by BKE_vfont_char_build(), build_underline(), colorfn(), blender::nodes::node_geo_uv_pack_islands_cc::construct_uv_gvarray(), blender::ed::transform::gizmogroup_init_properties_from_twtype(), blender::nodes::node_geo_uv_pack_islands_cc::node_geo_exec(), blender::geometry::pack_islands_fast(), blender::nodes::node_geo_uv_pack_islands_cc::PackIslandsFieldInput::PackIslandsFieldInput(), vfont_char_build_impl(), and xml_read_transform().
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Definition at line 15 of file node_texture_rotate.cc.
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Definition at line 22 of file node_texture_rotate.cc.