Blender V5.0
compositor_keying_screen_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_keying_screen)
9PUSH_CONSTANT(float, smoothness)
10PUSH_CONSTANT(int, number_of_markers)
11STORAGE_BUF(0, read, vec2, marker_positions[])
12STORAGE_BUF(1, read, vec4, marker_colors[])
13IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
14COMPUTE_SOURCE("compositor_keying_screen.glsl")
vec4(float_to_float2(value.x), vec2(0.0f))") DEFINE_VALUE("CONVERT_EXPRESSION(value)"
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define PUSH_CONSTANT(type, name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D