Blender V5.0
blender::eevee::View Member List

This is the complete list of members for blender::eevee::View, including all inherited members.

bind()blender::eevee::Viewprotected
compute_procedural_bounds()blender::eevee::View
compute_visibility(ObjectBoundsBuf &bounds, ObjectInfosBuf &infos, uint resource_len, bool debug_freeze)blender::eevee::Viewprotectedvirtual
culling_blender::eevee::Viewprotected
culling_freeze_blender::eevee::Viewprotected
data_blender::eevee::Viewprotected
data_freeze_blender::eevee::Viewprotected
debug_name_blender::eevee::Viewprotected
default_get()blender::eevee::Viewstatic
default_set(const float4x4 &view_mat, const float4x4 &win_mat)blender::eevee::Viewstatic
dirty_blender::eevee::Viewprotected
do_visibility_blender::eevee::Viewprotected
far_clip(int view_id=0) constblender::eevee::Viewinline
fingerprint_get() constblender::eevee::Viewinlineprotected
forward(int view_id=0) constblender::eevee::Viewinline
frozen_blender::eevee::Viewprotected
frustum_boundbox_calc(int view_id)blender::eevee::Viewprotected
frustum_corners_get(int view_id=0)blender::eevee::View
frustum_culling_planes_calc(int view_id)blender::eevee::Viewprotected
frustum_culling_sphere_calc(int view_id)blender::eevee::Viewprotected
frustum_planes_get(int view_id=0)blender::eevee::View
get_visibility_buffer()blender::eevee::Viewprotectedvirtual
has_computed_visibility() constblender::eevee::Viewinlineprotected
is_inverted(int view_id=0) constblender::eevee::Viewinline
is_inverted_blender::eevee::Viewprotected
is_persp(int view_id=0) constblender::eevee::Viewinline
location(int view_id=0) constblender::eevee::Viewinline
manager_fingerprint_blender::eevee::Viewprotected
matrices_ubo_get()blender::eevee::Viewinline
near_clip(int view_id=0) constblender::eevee::Viewinline
persmat(int view_id=0) constblender::eevee::Viewinline
procedural_blender::eevee::Viewprotected
sync(const float4x4 &view_mat, const float4x4 &win_mat, int view_id=0)blender::eevee::View
update_viewport_size()blender::eevee::Viewprotected
View(const char *name, int view_len=1, bool procedural=false)blender::eevee::Viewinline
view_len_blender::eevee::Viewprotected
viewinv(int view_id=0) constblender::eevee::Viewinline
viewmat(int view_id=0) constblender::eevee::Viewinline
visibility_buf_blender::eevee::Viewprotected
visibility_test(bool enable)blender::eevee::Viewinline
visibility_word_per_draw() constblender::eevee::Viewinline
wininv(int view_id=0) constblender::eevee::Viewinline
winmat(int view_id=0) constblender::eevee::Viewinline
~View()=defaultblender::eevee::Viewvirtual