Blender V5.0
PassAccessor::Source Class Reference

#include <pass_accessor.h>

Public Member Functions

 Source ()=default
 Source (const float *pixels, const int num_components)

Public Attributes

const floatpixels = nullptr
int num_components = 0
int offset = 0

Detailed Description

Definition at line 85 of file pass_accessor.h.

Constructor & Destructor Documentation

◆ Source() [1/2]

PassAccessor::Source::Source ( )
default

References num_components, and pixels.

◆ Source() [2/2]

PassAccessor::Source::Source ( const float * pixels,
const int num_components )

Definition at line 46 of file pass_accessor.cpp.

References num_components, and pixels.

Member Data Documentation

◆ num_components

int PassAccessor::Source::num_components = 0

Definition at line 92 of file pass_accessor.h.

Referenced by PassAccessor::set_render_tile_pixels(), Source(), and Source().

◆ offset

int PassAccessor::Source::offset = 0

◆ pixels

const float* PassAccessor::Source::pixels = nullptr

Definition at line 91 of file pass_accessor.h.

Referenced by PassAccessor::set_render_tile_pixels(), Source(), and Source().


The documentation for this class was generated from the following files: