|
| template<typename T> |
| static void | blender::compositor::blur_pass (const Result &input, const Result &weights, Result &output) |
| static const char * | blender::compositor::get_blur_shader (const ResultType type) |
| static Result | blender::compositor::horizontal_pass_gpu (Context &context, const Result &input, const float radius, const int filter_type) |
| static Result | blender::compositor::horizontal_pass_cpu (Context &context, const Result &input, const float radius, const int filter_type) |
| static Result | blender::compositor::horizontal_pass (Context &context, const Result &input, const float radius, const int filter_type) |
| static void | blender::compositor::vertical_pass_gpu (Context &context, const Result &original_input, const Result &horizontal_pass_result, Result &output, const float2 &radius, const int filter_type) |
| static void | blender::compositor::vertical_pass_cpu (Context &context, const Result &original_input, const Result &horizontal_pass_result, Result &output, const float2 &radius, const int filter_type) |
| static void | blender::compositor::vertical_pass (Context &context, const Result &original_input, const Result &horizontal_pass_result, Result &output, const float2 &radius, const int filter_type) |
| void | blender::compositor::symmetric_separable_blur (Context &context, const Result &input, Result &output, const float2 &radius, const int filter_type=R_FILTER_GAUSS) |