| apply_state() override | blender::gpu::VKStateManager | virtual |
| force_state() override | blender::gpu::VKStateManager | virtual |
| image_bind(Texture *tex, int unit) override | blender::gpu::VKStateManager | virtual |
| image_formats | blender::gpu::StateManager | |
| image_unbind(Texture *tex) override | blender::gpu::VKStateManager | virtual |
| image_unbind_all() override | blender::gpu::VKStateManager | virtual |
| is_dirty | blender::gpu::VKStateManager | |
| issue_barrier(GPUBarrier barrier_bits) override | blender::gpu::VKStateManager | virtual |
| mutable_state | blender::gpu::StateManager | |
| state | blender::gpu::StateManager | |
| StateManager() | blender::gpu::StateManager | |
| storage_buffer_bind(BindSpaceStorageBuffers::Type resource_type, void *resource, int binding) | blender::gpu::VKStateManager | inline |
| storage_buffer_bind(BindSpaceStorageBuffers::Type resource_type, void *resource, int binding, VkDeviceSize offset) | blender::gpu::VKStateManager | |
| storage_buffer_unbind(void *resource) | blender::gpu::VKStateManager | |
| storage_buffer_unbind_all() | blender::gpu::VKStateManager | |
| texel_buffer_bind(VKVertexBuffer &vertex_buffer, int slot) | blender::gpu::VKStateManager | |
| texel_buffer_unbind(VKVertexBuffer &vertex_buffer) | blender::gpu::VKStateManager | |
| texture_bind(Texture *tex, GPUSamplerState sampler, int unit) override | blender::gpu::VKStateManager | virtual |
| texture_unbind(Texture *tex) override | blender::gpu::VKStateManager | virtual |
| texture_unbind_all() override | blender::gpu::VKStateManager | virtual |
| texture_unpack_row_length_get() const | blender::gpu::VKStateManager | |
| texture_unpack_row_length_set(uint len) override | blender::gpu::VKStateManager | virtual |
| uniform_buffer_bind(VKUniformBuffer *uniform_buffer, int slot) | blender::gpu::VKStateManager | |
| uniform_buffer_unbind(VKUniformBuffer *uniform_buffer) | blender::gpu::VKStateManager | |
| uniform_buffer_unbind_all() | blender::gpu::VKStateManager | |
| VKDescriptorSetUpdator class | blender::gpu::VKStateManager | friend |
| ~StateManager()=default | blender::gpu::StateManager | virtual |