Blender V5.0
blender::nodes::LazyFunctionForGroupNode Class Reference

Inherits blender::fn::lazy_function::LazyFunction.

Public Member Functions

 LazyFunctionForGroupNode (const bNode &group_node, const GeometryNodesLazyFunctionGraphInfo &group_lf_graph_info, GeometryNodesLazyFunctionGraphInfo &own_lf_graph_info)
void execute_impl (lf::Params &params, const lf::Context &context) const override
void * init_storage (LinearAllocator<> &allocator) const override
void destruct_storage (void *storage) const override
std::string name () const override
std::string input_name (const int i) const override
std::string output_name (const int i) const override
Public Member Functions inherited from blender::fn::lazy_function::LazyFunction
virtual ~LazyFunction ()=default
virtual void possible_output_dependencies (int output_index, FunctionRef< void(Span< int >)> fn) const
bool always_used_inputs_available (const Params &params) const
bool allow_missing_requested_inputs () const
Span< Inputinputs () const
Span< Outputoutputs () const
void execute (Params &params, const Context &context) const

Additional Inherited Members

Protected Attributes inherited from blender::fn::lazy_function::LazyFunction
const char * debug_name_ = "unknown"
Vector< Inputinputs_
Vector< Outputoutputs_
bool allow_missing_requested_inputs_ = false

Detailed Description

This lazy-function wraps a group node. Internally it just executes the lazy-function graph of the referenced group.

Definition at line 1092 of file geometry_nodes_lazy_function.cc.

Constructor & Destructor Documentation

◆ LazyFunctionForGroupNode()

Member Function Documentation

◆ destruct_storage()

void blender::nodes::LazyFunctionForGroupNode::destruct_storage ( void * storage) const
inlineoverridevirtual

Destruct the storage created in init_storage.

Reimplemented from blender::fn::lazy_function::LazyFunction.

Definition at line 1176 of file geometry_nodes_lazy_function.cc.

◆ execute_impl()

void blender::nodes::LazyFunctionForGroupNode::execute_impl ( lf::Params & params,
const lf::Context & context ) const
inlineoverridevirtual

◆ init_storage()

void * blender::nodes::LazyFunctionForGroupNode::init_storage ( LinearAllocator<> & allocator) const
inlineoverridevirtual

Allocates storage for this function. The storage will be passed to every call to execute. If the function does not keep track of any state, this does not have to be implemented.

Reimplemented from blender::fn::lazy_function::LazyFunction.

Definition at line 1169 of file geometry_nodes_lazy_function.cc.

References blender::LinearAllocator< Allocator >::construct().

◆ input_name()

std::string blender::nodes::LazyFunctionForGroupNode::input_name ( const int i) const
inlineoverridevirtual

Reimplemented from blender::fn::lazy_function::LazyFunction.

Definition at line 1189 of file geometry_nodes_lazy_function.cc.

References i.

◆ name()

std::string blender::nodes::LazyFunctionForGroupNode::name ( ) const
inlineoverridevirtual

Get a name of the function or an input or output. This is mainly used for debugging. These are virtual functions because the names are often not used outside of debugging workflows. This way the names are only generated when they are actually needed.

Reimplemented from blender::fn::lazy_function::LazyFunction.

Definition at line 1183 of file geometry_nodes_lazy_function.cc.

References TIP_.

◆ output_name()

std::string blender::nodes::LazyFunctionForGroupNode::output_name ( const int i) const
inlineoverridevirtual

Reimplemented from blender::fn::lazy_function::LazyFunction.

Definition at line 1194 of file geometry_nodes_lazy_function.cc.

References i.


The documentation for this class was generated from the following file: