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Blender V5.0
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#include <DNA_workspace_types.h>
Public Attributes | |
| WorkSpace * | active |
| struct WorkSpaceLayout * | act_layout |
| WorkSpace * | temp_workspace_store |
| struct WorkSpaceLayout * | temp_layout_store |
Little wrapper to store data that is going to be per window, but coming from the workspace. It allows us to keep workspace and window data completely separate.
Definition at line 239 of file DNA_workspace_types.h.
| struct WorkSpaceLayout* WorkSpaceInstanceHook::act_layout |
Definition at line 241 of file DNA_workspace_types.h.
Referenced by BKE_workspace_active_layout_for_workspace_get(), BKE_workspace_active_layout_get(), BKE_workspace_active_layout_set(), BKE_workspace_active_screen_get(), and BKE_workspace_active_set().
| WorkSpace* WorkSpaceInstanceHook::active |
Definition at line 240 of file DNA_workspace_types.h.
Referenced by BKE_workspace_active_get(), BKE_workspace_active_layout_for_workspace_get(), BKE_workspace_active_screen_set(), and BKE_workspace_active_set().
| struct WorkSpaceLayout* WorkSpaceInstanceHook::temp_layout_store |
Definition at line 248 of file DNA_workspace_types.h.
Referenced by ED_workspace_change(), ED_workspace_duplicate(), and workspace_change_get_new_layout().
| WorkSpace* WorkSpaceInstanceHook::temp_workspace_store |
Needed because we can't change work-spaces/layouts in running handler loop, it would break context.
Definition at line 247 of file DNA_workspace_types.h.
Referenced by space_workspace_cycle_invoke(), and workspace_change_get_new_layout().