Blender V5.0
gpu_shader_gpencil_stroke_infos.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_shader_compat.hh"
12
13# include "GPU_shader_shared.hh"
14#endif
15
17
18GPU_SHADER_NAMED_INTERFACE_INFO(gpencil_stroke_vert_iface, interp)
19SMOOTH(float4, mColor)
20SMOOTH(float2, mTexCoord)
22
23GPU_SHADER_CREATE_INFO(gpu_shader_gpencil_stroke)
24TYPEDEF_SOURCE("GPU_shader_shared.hh")
25STORAGE_BUF_FREQ(0, read, GreasePencilStrokeData, gp_vert_data[], GEOMETRY)
26VERTEX_OUT(gpencil_stroke_vert_iface)
27FRAGMENT_OUT(0, float4, fragColor)
28UNIFORM_BUF(0, GPencilStrokeData, gpencil_stroke_data)
29PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
30PUSH_CONSTANT(float4x4, ProjectionMatrix)
31FRAGMENT_SOURCE("gpu_shader_gpencil_stroke_frag.glsl")
32VERTEX_SOURCE("gpu_shader_gpencil_stroke_vert.glsl")
#define GPU_SHADER_NAMED_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_NAMED_INTERFACE_END(_inst_name)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define VERTEX_OUT(stage_interface)
#define SMOOTH(type, name)
#define UNIFORM_BUF(slot, type_name, name)
#define FRAGMENT_SOURCE(filename)
#define STORAGE_BUF_FREQ(slot, qualifiers, type_name, name, freq)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define DO_STATIC_COMPILATION()
MatBase< 4, 4 > float4x4
ccl_device_inline float interp(const float a, const float b, const float t)
Definition math_base.h:502