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Blender V5.0
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#include <DNA_screen_types.h>
Public Attributes | |
| AssetLibraryReference | asset_library_reference |
| ListBase | enabled_catalog_paths |
| const char * | active_catalog_path |
| char | search_string [64] |
| short | preview_size |
| short | display_flag |
| char | _pad1 [4] |
Definition at line 835 of file DNA_screen_types.h.
| char AssetShelfSettings::_pad1[4] |
Definition at line 847 of file DNA_screen_types.h.
| const char* AssetShelfSettings::active_catalog_path |
If not set (null or empty string), all assets will be displayed ("All" catalog behavior).
Definition at line 840 of file DNA_screen_types.h.
Referenced by blender::ed::asset::shelf::catalog_filter_from_shelf_settings(), blender::ed::asset::shelf::settings_blend_read_data(), blender::ed::asset::shelf::settings_blend_write(), blender::ed::asset::shelf::settings_is_active_catalog(), blender::ed::asset::shelf::settings_is_all_catalog_active(), blender::ed::asset::shelf::settings_set_active_catalog(), and blender::ed::asset::shelf::settings_set_all_catalog_active().
| AssetLibraryReference AssetShelfSettings::asset_library_reference |
Definition at line 836 of file DNA_screen_types.h.
Referenced by blo_do_versions_400(), blender::ed::asset::shelf::context(), and blender::ed::asset::shelf::region_layout().
| short AssetShelfSettings::display_flag |
Definition at line 846 of file DNA_screen_types.h.
Referenced by blender::ed::asset::shelf::get_shelf_for_popup(), and blender::ed::asset::shelf::tile_height().
| ListBase AssetShelfSettings::enabled_catalog_paths |
Definition at line 838 of file DNA_screen_types.h.
Referenced by blender::ed::asset::shelf::settings_blend_read_data(), and blender::ed::asset::shelf::settings_blend_write().
| short AssetShelfSettings::preview_size |
Definition at line 845 of file DNA_screen_types.h.
Referenced by blender::ed::asset::shelf::get_shelf_for_popup(), blender::ed::asset::shelf::tile_height(), and blender::ed::asset::shelf::tile_width().
| char AssetShelfSettings::search_string[64] |
For filtering assets displayed in the asset view.
Definition at line 843 of file DNA_screen_types.h.
Referenced by blender::ed::asset::shelf::filter_string_get().