13# define SMAA_PRESET_HIGH
14# define SMAA_NO_DISCARD
15# define SMAA_RT_METRICS viewport_metrics
16# define SMAA_LUMA_WEIGHT float4(1.0f, 1.0f, 1.0f, 1.0f)
52DEFINE_VALUE(
"SMAA_LUMA_WEIGHT",
"float4(1.0f, 1.0f, 1.0f, 1.0f)")
#define GPU_SHADER_INTERFACE_END()
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define VERTEX_OUT(stage_interface)
#define SMOOTH(type, name)
#define PUSH_CONSTANT_ARRAY(type, name, array_size)
#define SAMPLER(slot, type, name)
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define DO_STATIC_COMPILATION()
#define DEFINE_VALUE(name, value)
SamplerBase< float, 2 > sampler2D