18 void bind(
bool )
override {}
32 const void * )
override
void subpass_transition_impl(const GPUAttachmentState, Span< GPUAttachmentState >) override
void attachment_set_loadstore_op(GPUAttachmentType, GPULoadStore) override
void read(GPUFrameBufferBits, eGPUDataFormat, const int[4], int, int, void *) override
void clear_attachment(GPUAttachmentType, eGPUDataFormat, const void *) override
void blit_to(GPUFrameBufferBits, int, FrameBuffer *, int, int, int) override
DummyFrameBuffer(const char *name)
bool check(char[256]) override
void clear(GPUFrameBufferBits, const float[4], float, uint) override
void clear_multi(const float(*)[4]) override
FrameBuffer(const char *name)