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Blender V5.0
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_vector_transform (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_vector_transform | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| const uint4 | node ) |
Definition at line 14 of file vector_transform.h.
References ccl_device_noinline, ccl_private, in, itype, kernel_data, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD, NODE_VECTOR_TRANSFORM_TYPE_NORMAL, NODE_VECTOR_TRANSFORM_TYPE_VECTOR, normalize, object_dir_transform(), object_inverse_dir_transform(), object_inverse_normal_transform(), object_inverse_position_transform(), OBJECT_NONE, object_normal_transform(), object_position_transform(), stack_load_float3(), stack_store_float3(), stack_valid(), svm_unpack_node_uchar2(), svm_unpack_node_uchar3(), transform_direction(), transform_direction_transposed(), transform_point(), uint4::y, and uint4::z.
Referenced by svm_eval_nodes().