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Blender V5.0
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#include <vk_shader_interface.hh>
Public Attributes | |
| VKBindType | bind_type = VKBindType::UNIFORM_BUFFER |
| int | binding = -1 |
| VKDescriptorSet::Location | location |
| VKImageViewArrayed | arrayed = VKImageViewArrayed::DONT_CARE |
| VkAccessFlags | access_mask = VK_ACCESS_NONE |
Definition at line 40 of file vk_shader_interface.hh.
| VkAccessFlags blender::gpu::VKResourceBinding::access_mask = VK_ACCESS_NONE |
Definition at line 46 of file vk_shader_interface.hh.
| VKImageViewArrayed blender::gpu::VKResourceBinding::arrayed = VKImageViewArrayed::DONT_CARE |
Definition at line 45 of file vk_shader_interface.hh.
| VKBindType blender::gpu::VKResourceBinding::bind_type = VKBindType::UNIFORM_BUFFER |
Definition at line 41 of file vk_shader_interface.hh.
Referenced by blender::gpu::VKShaderInterface::descriptor_set_location().
| int blender::gpu::VKResourceBinding::binding = -1 |
Definition at line 42 of file vk_shader_interface.hh.
| VKDescriptorSet::Location blender::gpu::VKResourceBinding::location |
Definition at line 44 of file vk_shader_interface.hh.
Referenced by blender::gpu::VKShaderInterface::descriptor_set_location().