Blender V5.0
eevee_lut_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#ifdef GPU_SHADER
6# pragma once
7# include "gpu_shader_compat.hh"
8
9# include "eevee_common_infos.hh"
10# include "eevee_light_shared.hh"
12#endif
13
14#include "eevee_defines.hh"
16
19PUSH_CONSTANT(int, table_type)
20PUSH_CONSTANT(int3, table_extent)
21IMAGE(0, SFLOAT_32_32_32_32, read_write, image3D, table_img)
22TYPEDEF_SOURCE("eevee_defines.hh")
23TYPEDEF_SOURCE("eevee_uniform_shared.hh")
24TYPEDEF_SOURCE("eevee_subsurface_shared.hh")
25TYPEDEF_SOURCE("eevee_precompute_shared.hh")
26COMPUTE_SOURCE("eevee_lut_comp.glsl")
#define LUT_WORKGROUP_SIZE
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 3 > image3D