21IMAGE(0, SFLOAT_32_32_32_32, read_write,
image3D, table_img)
#define LUT_WORKGROUP_SIZE
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define TYPEDEF_SOURCE(filename)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 3 > image3D