26bool disconnect(blender::VectorSet<Strip *> &strip_list);
38void connect(blender::VectorSet<Strip *> &strip_list);
bool disconnect(Strip *strip)
bool are_strips_connected_together(blender::VectorSet< Strip * > &strip_list)
void connect(Strip *strip1, Strip *strip2)
void cut_one_way_connections(Strip *strip)
blender::VectorSet< Strip * > connected_strips_get(const Strip *strip)
bool is_strip_connected(const Strip *strip)
void connections_duplicate(ListBase *connections_dst, ListBase *connections_src)