void gpu_shader_dependency_init()
void gpu_shader_dependency_exit()
Vector< shader::GeneratedSource, 0 > GeneratedSourceList
Vector< StringRefNull > gpu_shader_dependency_get_resolved_source(const StringRefNull shader_source_name, const shader::GeneratedSourceList &generated_sources, const StringRefNull shader_name)
const PrintfFormat & gpu_shader_dependency_get_printf_format(uint32_t format_hash)
BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull shader_source_name)
bool gpu_shader_dependency_has_printf()
bool gpu_shader_dependency_force_gpu_print_injection()
StringRefNull gpu_shader_dependency_get_filename_from_source_string(const StringRef source_string)
Find the name of the file from which the given string was generated.
StringRefNull gpu_shader_dependency_get_source(const StringRefNull shader_source_name)