#include <light.h>
Inherits PXR_NS::HdLight.
Definition at line 14 of file hydra/light.h.
◆ HdCyclesLight()
| HdCyclesLight::HdCyclesLight |
( |
const PXR_NS::SdfPath & | sprimId, |
|
|
const PXR_NS::TfToken & | lightType ) |
◆ ~HdCyclesLight()
| HdCyclesLight::~HdCyclesLight |
( |
| ) |
|
|
overridedefault |
◆ Finalize()
| void HdCyclesLight::Finalize |
( |
PXR_NS::HdRenderParam * | renderParam | ) |
|
|
override |
◆ GetInitialDirtyBitsMask()
| HdDirtyBits HdCyclesLight::GetInitialDirtyBitsMask |
( |
| ) |
const |
|
override |
◆ Sync()
| void HdCyclesLight::Sync |
( |
PXR_NS::HdSceneDelegate * | sceneDelegate, |
|
|
PXR_NS::HdRenderParam * | renderParam, |
|
|
PXR_NS::HdDirtyBits * | dirtyBits ) |
|
override |
Definition at line 43 of file hydra/light.cpp.
References convert_transform(), exp2, LIGHT_POINT, LIGHT_SPOT, lock, M_PI, make_float3(), PATH_RAY_CAMERA, size(), transform_scale(), and zero_float3().
The documentation for this class was generated from the following files: