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Blender V5.0
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#include "kernel/svm/util.h"Go to the source code of this file.
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| CCL_NAMESPACE_BEGIN ccl_device float | svm_gradient (const float3 p, NodeGradientType type) |
| ccl_device_noinline void | svm_node_tex_gradient (ccl_private float *stack, const uint4 node) |
| CCL_NAMESPACE_BEGIN ccl_device float svm_gradient | ( | const float3 | p, |
| NodeGradientType | type ) |
Definition at line 13 of file gradient.h.
References atan2f, ccl_device, fmaxf, fminf, M_2PI_F, NODE_BLEND_DIAGONAL, NODE_BLEND_EASING, NODE_BLEND_LINEAR, NODE_BLEND_QUADRATIC, NODE_BLEND_QUADRATIC_SPHERE, NODE_BLEND_RADIAL, NODE_BLEND_SPHERICAL, sqrtf, float3::x, x, float3::y, y, float3::z, and z().
Referenced by svm_node_tex_gradient().
| ccl_device_noinline void svm_node_tex_gradient | ( | ccl_private float * | stack, |
| const uint4 | node ) |
Definition at line 58 of file gradient.h.
References ccl_device_noinline, ccl_private, make_float3(), saturatef, stack_load_float3(), stack_store_float(), stack_store_float3(), stack_valid(), svm_gradient(), svm_unpack_node_uchar4(), and uint4::y.
Referenced by svm_eval_nodes().