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Blender V5.0
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#include "BKE_context.hh"#include "DNA_camera_types.h"#include "DNA_material_types.h"#include "DRW_render.hh"#include "GPU_shader.hh"#include "draw_manager.hh"#include "draw_pass.hh"#include "workbench_defines.hh"#include "workbench_enums.hh"#include "workbench_shader_shared.hh"#include "GPU_capabilities.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::workbench |
Macros | |
| #define | DEBUG_SHADOW_VOLUME 0 |
Typedefs | |
| using | blender::workbench::StaticShader = gpu::StaticShader |
Enumerations | |
| enum class | blender::workbench::StencilBits : uint8_t { blender::workbench::BACKGROUND = 0 , blender::workbench::OBJECT = 1u << 0 , blender::workbench::OBJECT_IN_FRONT = 1u << 1 } |
Functions | |
| ImageGPUTextures | blender::workbench::get_material_texture (GPUSamplerState &sampler_state) |
| #define DEBUG_SHADOW_VOLUME 0 |
Definition at line 385 of file workbench_private.hh.
Referenced by blender::workbench::ShadowPass::is_debug(), and blender::workbench::ShaderCache::ShaderCache().