Blender V5.0
btGImpactBvh.cpp File Reference

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Functions

SIMD_FORCE_INLINE bool _node_collision (btGImpactBvh *boxset0, btGImpactBvh *boxset1, const BT_BOX_BOX_TRANSFORM_CACHE &trans_cache_1to0, int node0, int node1, bool complete_primitive_tests)
static void _find_collision_pairs_recursive (btGImpactBvh *boxset0, btGImpactBvh *boxset1, btPairSet *collision_pairs, const BT_BOX_BOX_TRANSFORM_CACHE &trans_cache_1to0, int node0, int node1, bool complete_primitive_tests)

Function Documentation

◆ _find_collision_pairs_recursive()

void _find_collision_pairs_recursive ( btGImpactBvh * boxset0,
btGImpactBvh * boxset1,
btPairSet * collision_pairs,
const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
int node0,
int node1,
bool complete_primitive_tests )
static

◆ _node_collision()

SIMD_FORCE_INLINE bool _node_collision ( btGImpactBvh * boxset0,
btGImpactBvh * boxset1,
const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0,
int node0,
int node1,
bool complete_primitive_tests )