Blender V5.0
DNA_fluid_types.h
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2006 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "DNA_listBase.h"
12
13#ifdef __cplusplus
14namespace blender::gpu {
15class Texture;
16} // namespace blender::gpu
18#else
19typedef struct GPUTexture GPUTexture;
20#endif
21
26enum {
27 FLUID_DOMAIN_USE_NOISE = (1 << 1), /* Use noise. */
28 FLUID_DOMAIN_USE_DISSOLVE = (1 << 2), /* Let smoke dissolve. */
29 FLUID_DOMAIN_USE_DISSOLVE_LOG = (1 << 3), /* Using 1/x for dissolve. */
30
32 FLUID_DOMAIN_USE_HIGH_SMOOTH = (1 << 5), /* -- Deprecated -- */
33#endif
34 FLUID_DOMAIN_FILE_LOAD = (1 << 6), /* Flag for file load. */
36 FLUID_DOMAIN_USE_ADAPTIVE_TIME = (1 << 8), /* Adaptive time stepping in domain. */
37 FLUID_DOMAIN_USE_MESH = (1 << 9), /* Use mesh. */
38 FLUID_DOMAIN_USE_GUIDE = (1 << 10), /* Use guiding. */
39 FLUID_DOMAIN_USE_SPEED_VECTORS = (1 << 11), /* Generate mesh speed vectors. */
40 FLUID_DOMAIN_EXPORT_MANTA_SCRIPT = (1 << 12), /* Export mantaflow script during bake. */
41 FLUID_DOMAIN_USE_FRACTIONS = (1 << 13), /* Use second order obstacles. */
42 FLUID_DOMAIN_DELETE_IN_OBSTACLE = (1 << 14), /* Delete fluid inside obstacles. */
43 FLUID_DOMAIN_USE_DIFFUSION = (1 << 15), /* Use diffusion (e.g. viscosity, surface tension). */
44 FLUID_DOMAIN_USE_RESUMABLE_CACHE = (1 << 16), /* Determine if cache should be resumable. */
45 FLUID_DOMAIN_USE_VISCOSITY = (1 << 17), /* Use viscosity. */
46};
47
52enum {
59};
60
61/* Cache file formats. */
62enum {
68};
69
74enum {
77};
78
83enum {
88};
89
99
101enum {
105};
106
108enum {
112};
113
123
125enum {
128};
129
131enum {
137};
138
140enum {
161};
162
167enum {
171};
172
177enum {
184};
185
186/* Fluid domain types. */
187enum {
190};
191
192/* Mesh levelset generator types. */
193enum {
196};
197
198/* Guiding velocity source. */
199enum {
202};
203
204/* Fluid data fields (active_fields). */
205enum {
214};
215
216/* Particle types. */
217enum {
223};
224
225/* Liquid simulation methods. */
226enum {
229};
230
231/* Cache options. */
232enum {
248};
249
250#define FLUID_DOMAIN_BAKING_ALL \
251 (FLUID_DOMAIN_BAKING_DATA | FLUID_DOMAIN_BAKING_NOISE | FLUID_DOMAIN_BAKING_MESH | \
252 FLUID_DOMAIN_BAKING_PARTICLES | FLUID_DOMAIN_BAKING_GUIDE)
253
254#define FLUID_DOMAIN_BAKED_ALL \
255 (FLUID_DOMAIN_BAKED_DATA | FLUID_DOMAIN_BAKED_NOISE | FLUID_DOMAIN_BAKED_MESH | \
256 FLUID_DOMAIN_BAKED_PARTICLES | FLUID_DOMAIN_BAKED_GUIDE)
257
258#define FLUID_DOMAIN_DIR_DEFAULT "cache_fluid"
259#define FLUID_DOMAIN_DIR_CONFIG "config"
260#define FLUID_DOMAIN_DIR_DATA "data"
261#define FLUID_DOMAIN_DIR_NOISE "noise"
262#define FLUID_DOMAIN_DIR_MESH "mesh"
263#define FLUID_DOMAIN_DIR_PARTICLES "particles"
264#define FLUID_DOMAIN_DIR_GUIDE "guiding"
265#define FLUID_DOMAIN_DIR_SCRIPT "script"
266#define FLUID_DOMAIN_SMOKE_SCRIPT "smoke_script.py"
267#define FLUID_DOMAIN_LIQUID_SCRIPT "liquid_script.py"
268#define FLUID_CACHE_VERSION "C01"
269
270/* Cache file names. */
271#define FLUID_NAME_CONFIG "config"
272#define FLUID_NAME_DATA "fluid_data"
273#define FLUID_NAME_NOISE "fluid_noise"
274#define FLUID_NAME_MESH "fluid_mesh"
275#define FLUID_NAME_PARTICLES "fluid_particles"
276#define FLUID_NAME_GUIDING "fluid_guiding"
277
278/* Fluid object names. */
279#define FLUID_NAME_FLAGS "flags" /* == OpenVDB grid attribute name. */
280#define FLUID_NAME_VELOCITY "velocity" /* == OpenVDB grid attribute name. */
281#define FLUID_NAME_VEL "vel"
282#define FLUID_NAME_VELOCITYTMP "velocity_previous" /* == OpenVDB grid attribute name. */
283#define FLUID_NAME_VELOCITYX "x_vel"
284#define FLUID_NAME_VELOCITYY "y_vel"
285#define FLUID_NAME_VELOCITYZ "z_vel"
286#define FLUID_NAME_PRESSURE "pressure"
287#define FLUID_NAME_PHIOBS "phi_obstacle" /* == OpenVDB grid attribute name. */
288#define FLUID_NAME_PHISIN "phiSIn"
289#define FLUID_NAME_PHIIN "phi_inflow" /* == OpenVDB grid attribute name. */
290#define FLUID_NAME_PHIOUT "phi_out" /* == OpenVDB grid attribute name. */
291#define FLUID_NAME_FORCES "forces"
292#define FLUID_NAME_FORCE_X "x_force"
293#define FLUID_NAME_FORCE_Y "y_force"
294#define FLUID_NAME_FORCE_Z "z_force"
295#define FLUID_NAME_NUMOBS "numObs"
296#define FLUID_NAME_PHIOBSSIN "phiObsSIn"
297#define FLUID_NAME_PHIOBSIN "phi_obstacle_inflow"
298#define FLUID_NAME_OBVEL "obvel"
299#define FLUID_NAME_OBVELC "obvelC"
300#define FLUID_NAME_OBVEL_X "x_obvel"
301#define FLUID_NAME_OBVEL_Y "y_obvel"
302#define FLUID_NAME_OBVEL_Z "z_obvel"
303#define FLUID_NAME_FRACTIONS "fractions"
304#define FLUID_NAME_INVELC "invelC"
305#define FLUID_NAME_INVEL_X "x_invel"
306#define FLUID_NAME_INVEL_Y "y_invel"
307#define FLUID_NAME_INVEL_Z "z_invel"
308#define FLUID_NAME_PHIOUTSIN "phiOutSIn"
309#define FLUID_NAME_PHIOUTIN "phi_out_inflow"
310
311/* Smoke object names. */
312#define FLUID_NAME_SHADOW "shadow" /* == OpenVDB grid attribute name. */
313#define FLUID_NAME_EMISSION "emission" /* == OpenVDB grid attribute name. */
314#define FLUID_NAME_EMISSIONIN "emissionIn"
315#define FLUID_NAME_DENSITY "density" /* == OpenVDB grid attribute name. */
316#define FLUID_NAME_DENSITYIN "density_inflow" /* == OpenVDB grid attribute name. */
317#define FLUID_NAME_HEAT "heat"
318#define FLUID_NAME_HEATIN "heatIn"
319#define FLUID_NAME_TEMPERATURE "temperature" /* == OpenVDB grid attribute name. */
320#define FLUID_NAME_TEMPERATUREIN "temperature_inflow" /* == OpenVDB grid attribute name. */
321#define FLUID_NAME_COLORR "color_r" /* == OpenVDB grid attribute name. */
322#define FLUID_NAME_COLORG "color_g" /* == OpenVDB grid attribute name. */
323#define FLUID_NAME_COLORB "color_b" /* == OpenVDB grid attribute name. */
324#define FLUID_NAME_COLORRIN "color_r_inflow" /* == OpenVDB grid attribute name. */
325#define FLUID_NAME_COLORGIN "color_g_inflow" /* == OpenVDB grid attribute name. */
326#define FLUID_NAME_COLORBIN "color_b_inflow" /* == OpenVDB grid attribute name. */
327#define FLUID_NAME_FLAME "flame" /* == OpenVDB grid attribute name. */
328#define FLUID_NAME_FUEL "fuel" /* == OpenVDB grid attribute name. */
329#define FLUID_NAME_REACT "react" /* == OpenVDB grid attribute name. */
330#define FLUID_NAME_FUELIN "fuel_inflow" /* == OpenVDB grid attribute name. */
331#define FLUID_NAME_REACTIN "react_inflow" /* == OpenVDB grid attribute name. */
332
333/* Liquid object names. */
334#define FLUID_NAME_PHIPARTS "phi_particles" /* == OpenVDB grid attribute name. */
335#define FLUID_NAME_PHI "phi" /* == OpenVDB grid attribute name. */
336#define FLUID_NAME_PHITMP "phi_previous" /* == OpenVDB grid attribute name. */
337#define FLUID_NAME_VELOCITYOLD "velOld"
338#define FLUID_NAME_VELOCITYPARTS "velParts"
339#define FLUID_NAME_MAPWEIGHTS "mapWeights"
340#define FLUID_NAME_PP "pp"
341#define FLUID_NAME_PVEL "pVel"
342#define FLUID_NAME_PARTS "particles" /* == OpenVDB grid attribute name. */
343#define FLUID_NAME_PARTSVELOCITY "particles_velocity" /* == OpenVDB grid attribute name. */
344#define FLUID_NAME_PINDEX "pindex"
345#define FLUID_NAME_GPI "gpi"
346#define FLUID_NAME_CURVATURE "gpi"
347
348/* Noise object names. */
349#define FLUID_NAME_VELOCITY_NOISE "velocity_noise"
350#define FLUID_NAME_DENSITY_NOISE "density_noise" /* == OpenVDB grid attribute name. */
351#define FLUID_NAME_PHIIN_NOISE "phiIn_noise"
352#define FLUID_NAME_PHIOUT_NOISE "phiOut_noise"
353#define FLUID_NAME_PHIOBS_NOISE "phiObs_noise"
354#define FLUID_NAME_FLAGS_NOISE "flags_noise"
355#define FLUID_NAME_TMPIN_NOISE "tmpIn_noise"
356#define FLUID_NAME_EMISSIONIN_NOISE "emissionIn_noise"
357#define FLUID_NAME_ENERGY "energy"
358#define FLUID_NAME_TMPFLAGS "tmpFlags"
359#define FLUID_NAME_TEXTURE_U "textureU"
360#define FLUID_NAME_TEXTURE_V "textureV"
361#define FLUID_NAME_TEXTURE_W "textureW"
362#define FLUID_NAME_TEXTURE_U2 "textureU2"
363#define FLUID_NAME_TEXTURE_V2 "textureV2"
364#define FLUID_NAME_TEXTURE_W2 "textureW2"
365#define FLUID_NAME_UV0 "uv_grid_0" /* == OpenVDB grid attribute name. */
366#define FLUID_NAME_UV1 "uv_grid_1" /* == OpenVDB grid attribute name. */
367#define FLUID_NAME_COLORR_NOISE "color_r_noise" /* == OpenVDB grid attribute name. */
368#define FLUID_NAME_COLORG_NOISE "color_g_noise" /* == OpenVDB grid attribute name. */
369#define FLUID_NAME_COLORB_NOISE "color_b_noise" /* == OpenVDB grid attribute name. */
370#define FLUID_NAME_FLAME_NOISE "flame_noise"
371#define FLUID_NAME_FUEL_NOISE "fuel_noise"
372#define FLUID_NAME_REACT_NOISE "react_noise"
373
374/* Mesh object names. */
375#define FLUID_NAME_PHIPARTS_MESH "phiParts_mesh"
376#define FLUID_NAME_PHI_MESH "phi_mesh"
377#define FLUID_NAME_PP_MESH "pp_mesh"
378#define FLUID_NAME_FLAGS_MESH "flags_mesh"
379#define FLUID_NAME_LMESH "lMesh"
380/* == OpenVDB grid attribute name. */
381#define FLUID_NAME_VELOCITYVEC_MESH "vertex_velocities_mesh"
382#define FLUID_NAME_VELOCITY_MESH "velocity_mesh"
383#define FLUID_NAME_PINDEX_MESH "pindex_mesh"
384#define FLUID_NAME_GPI_MESH "gpi_mesh"
385
386/* Particles object names. */
387#define FLUID_NAME_PP_PARTICLES "ppSnd"
388#define FLUID_NAME_PVEL_PARTICLES "pVelSnd"
389#define FLUID_NAME_PLIFE_PARTICLES "pLifeSnd"
390#define FLUID_NAME_PFORCE_PARTICLES "pForceSnd"
391/* == OpenVDB grid attribute name. */
392#define FLUID_NAME_PARTS_PARTICLES "particles_secondary"
393/* == OpenVDB grid attribute name. */
394#define FLUID_NAME_PARTSVEL_PARTICLES "particles_velocity_secondary"
395/* == OpenVDB grid attribute name. */
396#define FLUID_NAME_PARTSLIFE_PARTICLES "particles_life_secondary"
397#define FLUID_NAME_PARTSFORCE_PARTICLES "particles_force_secondary"
398#define FLUID_NAME_VELOCITY_PARTICLES "velocity_secondary"
399#define FLUID_NAME_FLAGS_PARTICLES "flags_secondary"
400#define FLUID_NAME_PHI_PARTICLES "phi_secondary"
401#define FLUID_NAME_PHIOBS_PARTICLES "phiObs_secondary"
402#define FLUID_NAME_PHIOUT_PARTICLES "phiOut_secondary"
403#define FLUID_NAME_NORMAL_PARTICLES "normal_secondary"
404#define FLUID_NAME_NEIGHBORRATIO_PARTICLES "neighbor_ratio_secondary"
405/* == OpenVDB grid attribute name. */
406#define FLUID_NAME_TRAPPEDAIR_PARTICLES "trapped_air_secondary"
407/* == OpenVDB grid attribute name. */
408#define FLUID_NAME_WAVECREST_PARTICLES "wave_crest_secondary"
409/* == OpenVDB grid attribute name. */
410#define FLUID_NAME_KINETICENERGY_PARTICLES "kinetic_energy_secondary"
411
412/* Guiding object names. */
413#define FLUID_NAME_VELT "velT"
414#define FLUID_NAME_WEIGHTGUIDE "weightGuide"
415#define FLUID_NAME_NUMGUIDES "numGuides"
416#define FLUID_NAME_PHIGUIDEIN "phiGuideIn"
417#define FLUID_NAME_GUIDEVELC "guidevelC"
418#define FLUID_NAME_GUIDEVEL_X "x_guidevel"
419#define FLUID_NAME_GUIDEVEL_Y "y_guidevel"
420#define FLUID_NAME_GUIDEVEL_Z "z_guidevel"
421#define FLUID_NAME_GUIDEVEL "guidevel"
422#define FLUID_NAME_VELOCITY_GUIDE "velocity_guide"
423
424/* Cache file extensions. */
425#define FLUID_DOMAIN_EXTENSION_UNI ".uni"
426#define FLUID_DOMAIN_EXTENSION_OPENVDB ".vdb"
427#define FLUID_DOMAIN_EXTENSION_RAW ".raw"
428#define FLUID_DOMAIN_EXTENSION_OBJ ".obj"
429#define FLUID_DOMAIN_EXTENSION_BINOBJ ".bobj.gz"
430
431enum {
435};
436
437enum {
440};
441
442enum {
446};
447
448enum {
452};
453
454enum {
458};
459
460/* Deprecated values (i.e. all defines and enums below this line up until typedefs). */
461/* Cache compression. */
462enum {
465};
466
467/* High resolution sampling types. */
468enum {
472};
473
474typedef struct FluidDomainSettings {
475
476 /* -- Runtime-only fields (from here on). -- */
477
478 struct FluidModifierData *fmd; /* For fast RNA access. */
479 struct MANTA *fluid;
480 struct MANTA *fluid_old; /* Adaptive domain needs access to old fluid state. */
483 struct Collection *force_group; /* UNUSED */
484 struct Collection *effector_group; /* Effector objects group. */
500
501 /* Domain object data. */
502 float p0[3]; /* Start point of BB in local space
503 * (includes sub-cell shift for adaptive domain). */
504 float p1[3]; /* End point of BB in local space. */
505 float dp0[3]; /* Difference from object center to grid start point. */
506 float cell_size[3]; /* Size of simulation cell in local space. */
507 float global_size[3]; /* Global size of domain axes. */
508 float prev_loc[3];
509 int shift[3]; /* Current domain shift in simulation cells. */
510 float shift_f[3]; /* Exact domain shift. */
511 float obj_shift_f[3]; /* How much object has shifted since previous smoke frame (used to "lock"
512 * domain while drawing). */
513 float imat[4][4]; /* Domain object imat. */
514 float obmat[4][4]; /* Domain obmat. */
515 float fluidmat[4][4]; /* Low res fluid matrix. */
516 float fluidmat_wt[4][4]; /* High res fluid matrix. */
517 int base_res[3]; /* Initial "non-adapted" resolution. */
518 int res_min[3]; /* Cell min. */
519 int res_max[3]; /* Cell max. */
520 int res[3]; /* Data resolution (res_max-res_min). */
522 float dx; /* 1.0f / res. */
523 float scale; /* Largest domain size. */
524 int boundary_width; /* Usually this is just 1. */
525 float gravity_final[3]; /* Scene or domain gravity multiplied with gravity weight. */
526
527 /* -- User-accessible fields (from here on). -- */
528
529 /* Adaptive domain options. */
533
534 /* Fluid domain options */
535 int maxres; /* Longest axis on the BB gets this resolution assigned. */
536 int solver_res; /* Dimension of manta solver, 2d or 3d. */
537 int border_collisions; /* How domain border collisions are handled. */
538 int flags; /* Use-mesh, use-noise, etc. */
539 float gravity[3];
541 short type; /* Gas, liquid. */
542 char _pad2[6]; /* Unused. */
543
544 /* Smoke domain options. */
545 float alpha;
546 float beta;
547 int diss_speed; /* In frames. */
549 float active_color[3]; /* Monitor smoke color. */
551
552 /* Flame options. */
556
557 /* Noise options. */
561 int res_noise[3];
563 char _pad3[4]; /* Unused. */
564
565 /* Liquid domain options. */
577 char _pad4[6];
578
579 /* Viscosity options. */
581 char _pad5[4];
582
583 /* Diffusion options. */
587
588 /* Mesh options. */
596 char _pad6[2]; /* Unused. */
597
598 /* Secondary particle options. */
617 char _pad7[6]; /* Unused. */
618
619 /* Fluid guiding options. */
620 float guide_alpha; /* Guiding weight scalar (determines strength). */
621 int guide_beta; /* Guiding blur radius (affects size of vortices). */
622 float guide_vel_factor; /* Multiply guiding velocity by this factor. */
623 int guide_res[3]; /* Res for velocity guide grids - independent from base res. */
625 char _pad8[2]; /* Unused. */
626
627 /* Cache options. */
641 char cache_directory[/*FILE_MAX*/ 1024];
642 char error[64]; /* Bake error description. */
644 char cache_id[4]; /* Run-time only */
645 char _pad9[2]; /* Unused. */
646
647 /* Time options. */
648 float dt;
656
657 /* Display options. */
672 char vector_field; /* Simulation field used for vector display. */
676 char coba_field; /* Simulation field used for the color mapping. */
678 char gridlines_color_field; /* Simulation field used to color map onto gridlines. */
680 char _pad10[3]; /* Unused. */
681
682 /* Velocity factor for motion blur rendering. */
684
685 /* OpenVDB cache options. */
687 float clipping;
689 char _pad11[7]; /* Unused. */
690
691 /* -- Deprecated / unused options (below). -- */
692
693 /* View options. */
695 char _pad12[4]; /* Unused. */
696
707 char _pad13[7]; /* Unused. */
708
710
711/* Flow types. */
712enum {
717};
718
719/* Flow behavior types. */
720enum {
724};
725
726/* Flow source types. */
727enum {
730};
731
732/* Flow texture types. */
733enum {
736};
737
738/* Flow flags. */
739enum {
740 /* Old style emission. */
742 /* Passes particles speed to the smoke. */
744 /* Use texture to control emission speed. */
746 /* Use specific size for particles instead of closest cell. */
748 /* Control when to apply inflow. */
750 /* Control how to initialize flow objects. */
752 /* Notify domain objects about state change (invalidate cache). */
754};
755
756typedef struct FluidFlowSettings {
757
758 /* -- Runtime-only fields (from here on). -- */
759
760 /* For fast RNA access. */
762 struct Mesh *mesh;
765
766 /* Initial velocity. */
767 /* Previous vertex positions in domain space. */
768 float *verts_old;
770 float vel_multi; /* Multiplier for inherited velocity. */
773 float vel_coord[3];
774 char _pad1[4];
775
776 /* -- User-accessible fields (from here on). -- */
777
778 /* Emission. */
779 float density;
780 float color[3];
782 /* Delta temperature (temp - ambient temp). */
784 /* Density emitted within mesh volume. */
786 /* Maximum emission distance from mesh surface. */
790
791 /* Texture control. */
794 char _pad2[4];
795 char uvlayer_name[/*MAX_CUSTOMDATA_LAYER_NAME*/ 68];
796 char _pad3[4];
798
799 short type; /* Smoke, flames, both, outflow, liquid. */
800 short behavior; /* Inflow, outflow, static. */
801 short source;
803 short _pad4[3];
804 int flags; /* Absolute emission etc. */
806
807/* Effector types. */
808enum {
811};
812
813/* Guiding velocity modes. */
814enum {
819};
820
821/* Effector flags. */
822enum {
823 /* Control when to apply inflow. */
825 /* Control how to initialize flow objects. */
827 /* Notify domain objects about state change (invalidate cache). */
829};
830
831/* Collision objects (filled with smoke). */
832typedef struct FluidEffectorSettings {
833
834 /* -- Runtime-only fields (from here on). -- */
835
836 /* For fast RNA access. */
838 struct Mesh *mesh;
839 float *verts_old;
841
842 /* -- User-accessible fields (from here on). -- */
843
844 float surface_distance; /* Thickness of mesh surface, used in obstacle SDF. */
845 int flags;
847 short type;
848 char _pad1[6];
849
850 /* Guiding options. */
851 float vel_multi; /* Multiplier for object velocity. */
853 char _pad2[2];
@ FLUID_DOMAIN_GUIDE_SRC_EFFECTOR
@ FLUID_DOMAIN_GUIDE_SRC_DOMAIN
@ FLUID_DOMAIN_CACHE_FILES_COMBINED
@ FLUID_DOMAIN_CACHE_FILES_SINGLE
@ FLUID_FLOW_ABSOLUTE
@ FLUID_FLOW_TEXTUREEMIT
@ FLUID_FLOW_USE_PART_SIZE
@ FLUID_FLOW_NEEDS_UPDATE
@ FLUID_FLOW_USE_PLANE_INIT
@ FLUID_FLOW_INITVELOCITY
@ FLUID_FLOW_USE_INFLOW
@ FLUID_DOMAIN_BORDER_BOTTOM
@ FLUID_DOMAIN_BORDER_LEFT
@ FLUID_DOMAIN_BORDER_RIGHT
@ FLUID_DOMAIN_BORDER_FRONT
@ FLUID_DOMAIN_BORDER_TOP
@ FLUID_DOMAIN_BORDER_BACK
@ FLUID_DOMAIN_MESH_UNION
@ FLUID_DOMAIN_MESH_IMPROVED
@ FLUID_GRIDLINE_COLOR_TYPE_FLAGS
@ FLUID_GRIDLINE_COLOR_TYPE_RANGE
@ FLUID_GRIDLINE_COLOR_TYPE_NONE
@ VDB_COMPRESSION_NONE
@ VDB_COMPRESSION_ZIP
@ VDB_COMPRESSION_BLOSC
@ SNDPARTICLE_BOUNDARY_DELETE
@ SNDPARTICLE_BOUNDARY_PUSHOUT
@ FLUID_DOMAIN_FIELD_COLOR_B
@ FLUID_DOMAIN_FIELD_FLAME
@ FLUID_DOMAIN_FIELD_REACT
@ FLUID_DOMAIN_FIELD_PHI_OUT
@ FLUID_DOMAIN_FIELD_FORCE_Z
@ FLUID_DOMAIN_FIELD_PHI_OBSTACLE
@ FLUID_DOMAIN_FIELD_FLAGS
@ FLUID_DOMAIN_FIELD_VELOCITY_Z
@ FLUID_DOMAIN_FIELD_FORCE_Y
@ FLUID_DOMAIN_FIELD_PHI
@ FLUID_DOMAIN_FIELD_PRESSURE
@ FLUID_DOMAIN_FIELD_VELOCITY_X
@ FLUID_DOMAIN_FIELD_DENSITY
@ FLUID_DOMAIN_FIELD_VELOCITY_Y
@ FLUID_DOMAIN_FIELD_PHI_IN
@ FLUID_DOMAIN_FIELD_HEAT
@ FLUID_DOMAIN_FIELD_COLOR_G
@ FLUID_DOMAIN_FIELD_FORCE_X
@ FLUID_DOMAIN_FIELD_FUEL
@ FLUID_DOMAIN_FIELD_COLOR_R
@ FLUID_DOMAIN_GRID_INT
@ FLUID_DOMAIN_GRID_VEC3F
@ FLUID_DOMAIN_GRID_FLOAT
@ FLUID_FLOW_TYPE_FIRE
@ FLUID_FLOW_TYPE_SMOKEFIRE
@ FLUID_FLOW_TYPE_LIQUID
@ FLUID_FLOW_TYPE_SMOKE
struct GPUTexture GPUTexture
@ FLUID_CELL_TYPE_OUTFLOW
@ FLUID_CELL_TYPE_FLUID
@ FLUID_CELL_TYPE_EMPTY
@ FLUID_CELL_TYPE_NONE
@ FLUID_CELL_TYPE_OBSTACLE
@ FLUID_CELL_TYPE_INFLOW
@ VECTOR_DRAW_NEEDLE
@ VECTOR_DRAW_STREAMLINE
@ VECTOR_DRAW_MAC
FLUID_DisplayInterpolationMethod
@ FLUID_DISPLAY_INTERP_CLOSEST
@ FLUID_DISPLAY_INTERP_CUBIC
@ FLUID_DISPLAY_INTERP_LINEAR
@ VECTOR_DRAW_MAC_X
@ VECTOR_DRAW_MAC_Y
@ VECTOR_DRAW_MAC_Z
@ FLUID_DOMAIN_TYPE_GAS
@ FLUID_DOMAIN_TYPE_LIQUID
@ SNDPARTICLE_COMBINED_EXPORT_OFF
@ SNDPARTICLE_COMBINED_EXPORT_SPRAY_FOAM
@ SNDPARTICLE_COMBINED_EXPORT_SPRAY_BUBBLE
@ SNDPARTICLE_COMBINED_EXPORT_SPRAY_FOAM_BUBBLE
@ SNDPARTICLE_COMBINED_EXPORT_FOAM_BUBBLE
@ VDB_PRECISION_MINI_FLOAT
@ VDB_PRECISION_FULL_FLOAT
@ VDB_PRECISION_HALF_FLOAT
@ FLUID_EFFECTOR_NEEDS_UPDATE
@ FLUID_EFFECTOR_USE_EFFEC
@ FLUID_EFFECTOR_USE_PLANE_INIT
@ FLUID_DOMAIN_BAKED_DATA
@ FLUID_DOMAIN_OUTDATED_GUIDE
@ FLUID_DOMAIN_OUTDATED_PARTICLES
@ FLUID_DOMAIN_BAKING_MESH
@ FLUID_DOMAIN_BAKING_NOISE
@ FLUID_DOMAIN_BAKING_GUIDE
@ FLUID_DOMAIN_OUTDATED_NOISE
@ FLUID_DOMAIN_BAKED_NOISE
@ FLUID_DOMAIN_BAKED_MESH
@ FLUID_DOMAIN_OUTDATED_MESH
@ FLUID_DOMAIN_BAKING_DATA
@ FLUID_DOMAIN_BAKED_GUIDE
@ FLUID_DOMAIN_BAKED_PARTICLES
@ FLUID_DOMAIN_OUTDATED_DATA
@ FLUID_DOMAIN_BAKING_PARTICLES
@ SLICE_AXIS_X
@ SLICE_AXIS_AUTO
@ SLICE_AXIS_Z
@ SLICE_AXIS_Y
@ SM_CACHE_LIGHT
@ SM_CACHE_HEAVY
@ FLUID_DOMAIN_METHOD_FLIP
@ FLUID_DOMAIN_METHOD_APIC
@ FLUID_EFFECTOR_GUIDE_MAX
@ FLUID_EFFECTOR_GUIDE_OVERRIDE
@ FLUID_EFFECTOR_GUIDE_AVERAGED
@ FLUID_EFFECTOR_GUIDE_MIN
@ FLUID_DOMAIN_ACTIVE_COLORS
@ FLUID_DOMAIN_ACTIVE_FIRE
@ FLUID_DOMAIN_ACTIVE_INVEL
@ FLUID_DOMAIN_ACTIVE_GUIDE
@ FLUID_DOMAIN_ACTIVE_OUTFLOW
@ FLUID_DOMAIN_ACTIVE_COLOR_SET
@ FLUID_DOMAIN_ACTIVE_HEAT
@ FLUID_DOMAIN_ACTIVE_OBSTACLE
@ SM_HRES_NEAREST
@ SM_HRES_LINEAR
@ SM_HRES_FULLSAMPLE
@ FLUID_DOMAIN_FILE_BIN_OBJECT
@ FLUID_DOMAIN_FILE_RAW
@ FLUID_DOMAIN_FILE_OBJECT
@ FLUID_DOMAIN_FILE_UNI
@ FLUID_DOMAIN_FILE_OPENVDB
@ FLUID_DOMAIN_USE_ADAPTIVE_DOMAIN
@ FLUID_DOMAIN_USE_MESH
@ FLUID_DOMAIN_DELETE_IN_OBSTACLE
@ FLUID_DOMAIN_USE_RESUMABLE_CACHE
@ FLUID_DOMAIN_USE_DISSOLVE_LOG
@ FLUID_DOMAIN_USE_DIFFUSION
@ FLUID_DOMAIN_USE_ADAPTIVE_TIME
@ FLUID_DOMAIN_USE_GUIDE
@ FLUID_DOMAIN_EXPORT_MANTA_SCRIPT
@ FLUID_DOMAIN_USE_VISCOSITY
@ FLUID_DOMAIN_USE_SPEED_VECTORS
@ FLUID_DOMAIN_USE_NOISE
@ FLUID_DOMAIN_USE_FRACTIONS
@ FLUID_DOMAIN_USE_DISSOLVE
@ FLUID_DOMAIN_FILE_LOAD
@ FLUID_DOMAIN_CACHE_ALL
@ FLUID_DOMAIN_CACHE_REPLAY
@ FLUID_DOMAIN_CACHE_MODULAR
@ FLUID_FLOW_BEHAVIOR_GEOMETRY
@ FLUID_FLOW_BEHAVIOR_OUTFLOW
@ FLUID_FLOW_BEHAVIOR_INFLOW
@ FLUID_FLOW_TEXTURE_MAP_UV
@ FLUID_FLOW_TEXTURE_MAP_AUTO
FLUID_DisplayVectorField
@ FLUID_DOMAIN_VECTOR_FIELD_FORCE
@ FLUID_DOMAIN_VECTOR_FIELD_VELOCITY
@ FLUID_DOMAIN_VECTOR_FIELD_GUIDE_VELOCITY
@ FLUID_FLOW_SOURCE_PARTICLES
@ FLUID_FLOW_SOURCE_MESH
@ FLUID_DOMAIN_PARTICLE_SPRAY
@ FLUID_DOMAIN_PARTICLE_FOAM
@ FLUID_DOMAIN_PARTICLE_TRACER
@ FLUID_DOMAIN_PARTICLE_FLIP
@ FLUID_DOMAIN_PARTICLE_BUBBLE
@ FLUID_EFFECTOR_TYPE_GUIDE
@ FLUID_EFFECTOR_TYPE_COLLISION
@ AXIS_SLICE_SINGLE
@ AXIS_SLICE_FULL
These structs are the foundation for all linked lists in the library system.
struct ListBase ptcaches[2]
struct FluidModifierData * fmd
GPUTexture * tex_velocity_z
struct Collection * force_group
GPUTexture * tex_velocity_y
struct Collection * effector_group
GPUTexture * tex_range_field
struct PointCache * point_cache[2]
GPUTexture * tex_flame_coba
struct ColorBand * coba
GPUTexture * tex_velocity_x
struct Object * guide_parent
struct MANTA * fluid_old
struct Collection * fluid_group
struct EffectorWeights * effector_weights
struct FluidModifierData * fmd
struct FluidModifierData * fmd
struct ParticleSystem * psys
struct Tex * noise_texture
#define DNA_DEPRECATED_ALLOW
Definition versioning.cc:11