Blender V5.0
blender::ed::sculpt_paint::FindNearestToRayData Struct Reference

Public Attributes

Objectobject
float3 ray_start
float3 ray_normal
bool hit
float depth
float dist_sq_to_ray
bool is_mid_stroke
bool use_original
Span< float3vert_positions
OffsetIndices< int > faces
Span< int > corner_verts
Span< int3corner_tris
VArraySpan< bool > hide_poly
const SubdivCCGsubdiv_ccg

Detailed Description

Definition at line 2806 of file sculpt.cc.

Member Data Documentation

◆ corner_tris

Span<int3> blender::ed::sculpt_paint::FindNearestToRayData::corner_tris

◆ corner_verts

Span<int> blender::ed::sculpt_paint::FindNearestToRayData::corner_verts

◆ depth

float blender::ed::sculpt_paint::FindNearestToRayData::depth

◆ dist_sq_to_ray

float blender::ed::sculpt_paint::FindNearestToRayData::dist_sq_to_ray

◆ faces

OffsetIndices<int> blender::ed::sculpt_paint::FindNearestToRayData::faces

◆ hide_poly

VArraySpan<bool> blender::ed::sculpt_paint::FindNearestToRayData::hide_poly

◆ hit

bool blender::ed::sculpt_paint::FindNearestToRayData::hit

◆ is_mid_stroke

bool blender::ed::sculpt_paint::FindNearestToRayData::is_mid_stroke

◆ object

Object* blender::ed::sculpt_paint::FindNearestToRayData::object

◆ ray_normal

float3 blender::ed::sculpt_paint::FindNearestToRayData::ray_normal

◆ ray_start

float3 blender::ed::sculpt_paint::FindNearestToRayData::ray_start

◆ subdiv_ccg

const SubdivCCG* blender::ed::sculpt_paint::FindNearestToRayData::subdiv_ccg

◆ use_original

bool blender::ed::sculpt_paint::FindNearestToRayData::use_original

◆ vert_positions

Span<float3> blender::ed::sculpt_paint::FindNearestToRayData::vert_positions

The documentation for this struct was generated from the following file: