36 if (!sequencer_scene) {
52 add_strip_dup(strip, te, 0);
98void TreeDisplaySequencer::add_strip_dup(
Strip *strip,
TreeElement *te,
short index)
AbstractTreeDisplay(SpaceOutliner &space_outliner)
static TreeElement * add_element(SpaceOutliner *space_outliner, ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true)
ListBase build_tree(const TreeSourceData &source_data) override
TreeDisplaySequencer(SpaceOutliner &space_outliner)
GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type fragColor push_constant(Type::float2_t, "extent") .push_constant(Type source_data
ListBaseWrapper< T > List
Editing * editing_get(const Scene *scene)
ListBaseWrapperTemplate< ListBase, T > ListBaseWrapper
The data to build the tree from.
Establish and manage Outliner trees for different display modes.