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Blender V5.0
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#include "kernel/globals.h"#include "kernel/geom/curve_intersect.h"#include "kernel/geom/motion_triangle_shader.h"#include "kernel/geom/object.h"#include "kernel/geom/point_intersect.h"#include "kernel/geom/triangle_intersect.h"#include "kernel/util/differential.h"Go to the source code of this file.
| ccl_device_inline void shader_setup_from_background | ( | KernelGlobals | kg, |
| ccl_private ShaderData *ccl_restrict | sd, | ||
| const float3 | ray_P, | ||
| const float3 | ray_D, | ||
| const float | ray_time ) |
Definition at line 365 of file shader_data.h.
References ccl_device_inline, ccl_private, ccl_restrict, differential_zero(), differential_zero_compact(), FLT_MAX, kernel_data, kernel_data_fetch, OBJECT_NONE, PRIM_NONE, PRIMITIVE_NONE, SHADER_MASK, and zero_float3().
Referenced by integrator_eval_background_shader(), kernel_background_evaluate(), and light_sample_shader_eval().
| ccl_device void shader_setup_from_displace | ( | KernelGlobals | kg, |
| ccl_private ShaderData *ccl_restrict | sd, | ||
| const int | object, | ||
| const int | prim, | ||
| const float | u, | ||
| const float | v ) |
Definition at line 247 of file shader_data.h.
References ccl_device, ccl_private, ccl_restrict, I, kernel_data_fetch, P, SD_OBJECT_TRANSFORM_APPLIED, shader_setup_from_sample(), SHADER_SMOOTH_NORMAL, triangle_point_normal(), v, and zero_float3().
Referenced by kernel_displace_evaluate().
| ccl_device_inline void shader_setup_from_ray | ( | KernelGlobals | kg, |
| ccl_private ShaderData *ccl_restrict | sd, | ||
| const ccl_private Ray *ccl_restrict | ray, | ||
| const ccl_private Intersection *ccl_restrict | isect ) |
Definition at line 39 of file shader_data.h.
References ccl_device_inline, ccl_private, ccl_restrict, differential_dudv_compact(), differential_incoming_compact(), differential_transfer_compact(), dot(), kernel_assert, kernel_data_fetch, motion_triangle_shader_setup(), object_dir_transform_auto, object_normal_transform_auto, PRIMITIVE_CURVE, PRIMITIVE_MOTION_TRIANGLE, PRIMITIVE_POINT, PRIMITIVE_TRIANGLE, SD_BACKFACING, SD_OBJECT_TRANSFORM_APPLIED, SHADER_MASK, shader_setup_object_transforms(), and triangle_shader_setup().
Referenced by OSLRenderServices::getmessage(), integrate_surface_shader_setup(), integrator_volume_stack_update_for_subsurface(), and kernel_path_mnee_sample().
| ccl_device_inline void shader_setup_from_sample | ( | KernelGlobals | kg, |
| ccl_private ShaderData *ccl_restrict | sd, | ||
| const float3 | P, | ||
| const float3 | Ng, | ||
| const float3 | I, | ||
| const int | shader, | ||
| const int | object, | ||
| const int | prim, | ||
| const float | u, | ||
| const float | v, | ||
| const float | t, | ||
| const float | time, | ||
| const bool | object_space, | ||
| const bool | is_lamp ) |
Definition at line 130 of file shader_data.h.
References ccl_device_inline, ccl_private, ccl_restrict, differential_zero(), differential_zero_compact(), dot(), I, kernel_data_fetch, object_dir_transform_auto, OBJECT_NONE, object_normal_transform_auto, object_position_transform_auto, P, PRIM_NONE, PRIMITIVE_LAMP, PRIMITIVE_NONE, PRIMITIVE_TRIANGLE, SD_BACKFACING, SD_OBJECT_TRANSFORM_APPLIED, SHADER_MASK, shader_setup_object_transforms(), SHADER_SMOOTH_NORMAL, triangle_dPdudv(), triangle_smooth_normal(), v, and zero_float3().
Referenced by light_sample_shader_eval(), mnee_path_contribution(), and shader_setup_from_displace().
| CCL_NAMESPACE_BEGIN ccl_device void shader_setup_object_transforms | ( | KernelGlobals | kg, |
| ccl_private ShaderData *ccl_restrict | sd, | ||
| const float | time ) |
Definition at line 25 of file shader_data.h.
References ccl_device, ccl_private, ccl_restrict, SD_OBJECT_MOTION, and transform_inverse().
Referenced by mnee_setup_manifold_vertex(), shader_setup_from_ray(), and shader_setup_from_sample().