Blender V5.0
eevee_engine.cc File Reference
#include "BLI_rect.h"
#include "GPU_framebuffer.hh"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "DRW_render.hh"
#include "RE_pipeline.h"
#include "eevee_engine.h"
#include "draw_view_data.hh"
#include "eevee_instance.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::eevee

Functions

static void eevee_render (RenderEngine *engine, Depsgraph *depsgraph)
static void eevee_render_update_passes (RenderEngine *engine, Scene *scene, ViewLayer *view_layer)

Variables

RenderEngineType DRW_engine_viewport_eevee_type

Function Documentation

◆ eevee_render()

◆ eevee_render_update_passes()

void eevee_render_update_passes ( RenderEngine * engine,
Scene * scene,
ViewLayer * view_layer )
static

Definition at line 72 of file eevee_engine.cc.

References blender::eevee::Instance::update_passes().

Variable Documentation

◆ DRW_engine_viewport_eevee_type

RenderEngineType DRW_engine_viewport_eevee_type
Initial value:
= {
nullptr,
nullptr,
"BLENDER_EEVEE",
N_("EEVEE"),
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
{
nullptr,
nullptr,
nullptr,
},
}
@ RE_INTERNAL
Definition RE_engine.h:43
@ RE_USE_PREVIEW
Definition RE_engine.h:44
@ RE_USE_STEREO_VIEWPORT
Definition RE_engine.h:49
@ RE_USE_GPU_CONTEXT
Definition RE_engine.h:50
static void eevee_render(RenderEngine *engine, Depsgraph *depsgraph)
static void eevee_render_update_passes(RenderEngine *engine, Scene *scene, ViewLayer *view_layer)
#define N_(msgid)

Definition at line 77 of file eevee_engine.cc.

Referenced by DRW_engines_register(), and DRWContext::enable_engines().