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| static void | blender::nodes::node_geo_menu_switch_cc::node_declare (blender::nodes::NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_layout (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_init (bNodeTree *tree, bNode *node) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_free_storage (bNode *node) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_copy_storage (bNodeTree *, bNode *dst_node, const bNode *src_node) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_gather_link_searches (GatherLinkSearchOpParams ¶ms) |
| static NodeOperation * | blender::nodes::node_geo_menu_switch_cc::get_compositor_operation (Context &context, DNode node) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_layout_ex (uiLayout *layout, bContext *C, PointerRNA *ptr) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_operators () |
| static bool | blender::nodes::node_geo_menu_switch_cc::node_insert_link (bke::NodeInsertLinkParams ¶ms) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_blend_write (const bNodeTree &, const bNode &node, BlendWriter &writer) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_blend_read (bNodeTree &, bNode &node, BlendDataReader &reader) |
| static const bNodeSocket * | blender::nodes::node_geo_menu_switch_cc::node_internally_linked_input (const bNodeTree &, const bNode &node, const bNodeSocket &output_socket) |
| static const EnumPropertyItem * | blender::nodes::node_geo_menu_switch_cc::data_type_items_callback (bContext *, PointerRNA *ptr, PropertyRNA *, bool *r_free) |
| static void | blender::nodes::node_geo_menu_switch_cc::node_rna (StructRNA *srna) |
| static void | blender::nodes::node_geo_menu_switch_cc::register_node () |
| std::unique_ptr< LazyFunction > | blender::nodes::get_menu_switch_node_lazy_function (const bNode &node, GeometryNodesLazyFunctionGraphInfo &lf_graph_info) |
| std::unique_ptr< LazyFunction > | blender::nodes::get_menu_switch_node_socket_usage_lazy_function (const bNode &node) |