Blender V5.0
node_geo_menu_switch.cc File Reference
#include "BLI_array_utils.hh"
#include "node_geometry_util.hh"
#include "shader/node_shader_util.hh"
#include "DNA_node_types.h"
#include "FN_multi_function.hh"
#include "UI_interface_layout.hh"
#include "UI_resources.hh"
#include "NOD_geo_menu_switch.hh"
#include "NOD_rna_define.hh"
#include "NOD_socket.hh"
#include "NOD_socket_items_blend.hh"
#include "NOD_socket_items_ops.hh"
#include "NOD_socket_items_ui.hh"
#include "NOD_socket_search_link.hh"
#include "BLO_read_write.hh"
#include "RNA_enum_types.hh"
#include "RNA_prototypes.hh"
#include "BKE_node_tree_reference_lifetimes.hh"
#include "BKE_screen.hh"
#include "WM_api.hh"
#include "COM_node_operation.hh"
#include "COM_result.hh"
#include "COM_utilities.hh"

Go to the source code of this file.

Classes

class  blender::nodes::node_geo_menu_switch_cc::MenuSwitchFn
class  blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchNode
class  blender::nodes::node_geo_menu_switch_cc::LazyFunctionForMenuSwitchSocketUsage
class  blender::nodes::node_geo_menu_switch_cc::MenuSwitchOperation

Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_geo_menu_switch_cc

Functions

static void blender::nodes::node_geo_menu_switch_cc::node_declare (blender::nodes::NodeDeclarationBuilder &b)
static void blender::nodes::node_geo_menu_switch_cc::node_layout (uiLayout *layout, bContext *, PointerRNA *ptr)
static void blender::nodes::node_geo_menu_switch_cc::node_init (bNodeTree *tree, bNode *node)
static void blender::nodes::node_geo_menu_switch_cc::node_free_storage (bNode *node)
static void blender::nodes::node_geo_menu_switch_cc::node_copy_storage (bNodeTree *, bNode *dst_node, const bNode *src_node)
static void blender::nodes::node_geo_menu_switch_cc::node_gather_link_searches (GatherLinkSearchOpParams &params)
static NodeOperationblender::nodes::node_geo_menu_switch_cc::get_compositor_operation (Context &context, DNode node)
static void blender::nodes::node_geo_menu_switch_cc::node_layout_ex (uiLayout *layout, bContext *C, PointerRNA *ptr)
static void blender::nodes::node_geo_menu_switch_cc::node_operators ()
static bool blender::nodes::node_geo_menu_switch_cc::node_insert_link (bke::NodeInsertLinkParams &params)
static void blender::nodes::node_geo_menu_switch_cc::node_blend_write (const bNodeTree &, const bNode &node, BlendWriter &writer)
static void blender::nodes::node_geo_menu_switch_cc::node_blend_read (bNodeTree &, bNode &node, BlendDataReader &reader)
static const bNodeSocketblender::nodes::node_geo_menu_switch_cc::node_internally_linked_input (const bNodeTree &, const bNode &node, const bNodeSocket &output_socket)
static const EnumPropertyItemblender::nodes::node_geo_menu_switch_cc::data_type_items_callback (bContext *, PointerRNA *ptr, PropertyRNA *, bool *r_free)
static void blender::nodes::node_geo_menu_switch_cc::node_rna (StructRNA *srna)
static void blender::nodes::node_geo_menu_switch_cc::register_node ()
std::unique_ptr< LazyFunctionblender::nodes::get_menu_switch_node_lazy_function (const bNode &node, GeometryNodesLazyFunctionGraphInfo &lf_graph_info)
std::unique_ptr< LazyFunctionblender::nodes::get_menu_switch_node_socket_usage_lazy_function (const bNode &node)