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Blender V5.0
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#include <DNA_anim_types.h>
Public Attributes | |
| float | vec [2] |
| int | flag |
| char | _pad [4] |
FPoint (fpt)
This is the bare-minimum data required storing motion samples. Should be more efficient than using BPoints, which contain a lot of other unnecessary data...
Definition at line 320 of file DNA_anim_types.h.
| char FPoint::_pad[4] |
Definition at line 325 of file DNA_anim_types.h.
| int FPoint::flag |
Selection info.
Definition at line 324 of file DNA_anim_types.h.
| float FPoint::vec[2] |
Time + value.
Definition at line 322 of file DNA_anim_types.h.
Referenced by adjust_fcurve_key_frame_values(), BKE_fcurve_calc_range(), calculate_fpt_bounds(), create_ghost_curves(), draw_fcurve_curve_samples(), draw_fcurve_samples(), fcm_cycles_time(), blender::bke::greasepencil::convert::fcurve_convert_thickness_cb(), fcurve_eval_samples(), fcurve_samples_to_keyframes(), fcurve_scene_coord_range_get(), fcurve_store_samples(), blender::seq::offset_animdata(), and test_time_fcurve().