22 CalligraphicShader___doc__,
23 "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n"
25 "[Thickness Shader]\n"
27 ".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n"
29 " Builds a CalligraphicShader object.\n"
31 " :arg thickness_min: The minimum thickness in the direction\n"
32 " perpendicular to the main direction.\n"
33 " :type thickness_min: float\n"
34 " :arg thickness_max: The maximum thickness in the main direction.\n"
35 " :type thickness_max: float\n"
36 " :arg orientation: The 2D vector giving the main direction.\n"
37 " :type orientation: :class:`mathutils.Vector`\n"
38 " :arg clamp: If true, the strokes are drawn in black when the stroke\n"
39 " direction is between -90 and 90 degrees with respect to the main\n"
40 " direction and drawn in white otherwise. If false, the strokes\n"
41 " are always drawn in black.\n"
42 " :type clamp: bool\n"
44 ".. method:: shade(stroke)\n"
46 " Assigns thicknesses to the stroke vertices so that the stroke looks\n"
47 " like made with a calligraphic tool, i.e. the stroke will be the\n"
48 " thickest in a main direction, and the thinnest in the direction\n"
49 " perpendicular to this one, and an interpolation in between.\n"
51 " :arg stroke: A Stroke object.\n"
52 " :type stroke: :class:`freestyle.types.Stroke`\n");
57 static const char *kwlist[] = {
58 "thickness_min",
"thickness_max",
"orientation",
"clamp",
nullptr};
61 PyObject *obj4 =
nullptr;
63 if (!PyArg_ParseTupleAndKeywords(
64 args, kwds,
"ddO&O!", (
char **)kwlist, &d1, &d2,
convert_v2, f3, &PyBool_Type, &obj4))
76 PyVarObject_HEAD_INIT(
nullptr, 0)
95 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
96 CalligraphicShader___doc__,
static int CalligraphicShader___init__(BPy_CalligraphicShader *self, PyObject *args, PyObject *kwds)
PyDoc_STRVAR(CalligraphicShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n" "\n" "[Thickness Shader]\n" "\n" ".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n" "\n" " Builds a CalligraphicShader object.\n" "\n" " :arg thickness_min: The minimum thickness in the direction\n" " perpendicular to the main direction.\n" " :type thickness_min: float\n" " :arg thickness_max: The maximum thickness in the main direction.\n" " :type thickness_max: float\n" " :arg orientation: The 2D vector giving the main direction.\n" " :type orientation: :class:`mathutils.Vector`\n" " :arg clamp: If true, the strokes are drawn in black when the stroke\n" " direction is between -90 and 90 degrees with respect to the main\n" " direction and drawn in white otherwise. If false, the strokes\n" " are always drawn in black.\n" " :type clamp: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns thicknesses to the stroke vertices so that the stroke looks\n" " like made with a calligraphic tool, i.e. the stroke will be the\n" " thickest in a main direction, and the thinnest in the direction\n" " perpendicular to this one, and an interpolation in between.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n")
PyTypeObject CalligraphicShader_Type
bool bool_from_PyBool(PyObject *b)
int convert_v2(PyObject *obj, void *v)
PyTypeObject StrokeShader_Type
ATTR_WARN_UNUSED_RESULT const BMVert * v
VecMat::Vec2< float > Vec2f