|
Blender V5.0
|
#include <eevee_uniform_shared.hh>
Public Attributes | |
| int | ray_count |
| int | step_count |
| float | film_pixel_radius |
| bool32_t | use_jitter |
Definition at line 36 of file eevee_uniform_shared.hh.
| float blender::eevee::ShadowSceneData::film_pixel_radius |
Definition at line 42 of file eevee_uniform_shared.hh.
| int blender::eevee::ShadowSceneData::ray_count |
Definition at line 38 of file eevee_uniform_shared.hh.
Referenced by blender::eevee::DeferredLayer::end_sync().
| int blender::eevee::ShadowSceneData::step_count |
Definition at line 40 of file eevee_uniform_shared.hh.
Referenced by blender::eevee::DeferredLayer::end_sync().
| bool32_t blender::eevee::ShadowSceneData::use_jitter |
Definition at line 44 of file eevee_uniform_shared.hh.
Referenced by blender::eevee::Light::sync().