Blender V5.0
blender::eevee::ShadowSceneData Struct Reference

#include <eevee_uniform_shared.hh>

Public Attributes

int ray_count
int step_count
float film_pixel_radius
bool32_t use_jitter

Detailed Description

Definition at line 36 of file eevee_uniform_shared.hh.

Member Data Documentation

◆ film_pixel_radius

float blender::eevee::ShadowSceneData::film_pixel_radius

Definition at line 42 of file eevee_uniform_shared.hh.

◆ ray_count

int blender::eevee::ShadowSceneData::ray_count

Definition at line 38 of file eevee_uniform_shared.hh.

Referenced by blender::eevee::DeferredLayer::end_sync().

◆ step_count

int blender::eevee::ShadowSceneData::step_count

Definition at line 40 of file eevee_uniform_shared.hh.

Referenced by blender::eevee::DeferredLayer::end_sync().

◆ use_jitter

bool32_t blender::eevee::ShadowSceneData::use_jitter

Definition at line 44 of file eevee_uniform_shared.hh.

Referenced by blender::eevee::Light::sync().


The documentation for this struct was generated from the following file: