30 const uchar(*polys)[2] =
reinterpret_cast<const uchar(*)[2]
>(polys_flat);
31 const uint polys_len = polys_flat_len / 2;
38 uint(*tris_step)[3] = tris;
40 const float range_uchar[2] = {
41 (rect ? (rect->
xmax - rect->
xmin) : 2.0f) / 255.0f,
42 (rect ? (rect->
ymax - rect->
ymin) : 2.0f) / 255.0f,
44 const float min_uchar[2] = {
45 (rect ? rect->
xmin : -1.0f),
46 (rect ? rect->
ymin : -1.0f),
51 while (i_poly != polys_len) {
52 for (
uint j = 0; j < 2; j++) {
53 verts[i_vert][j] = min_uchar[j] + (
float(polys[i_poly][j]) * range_uchar[j]);
57 if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
58 const uint verts_step_len = (&
verts[i_vert]) - verts_step;
60 const uint tris_len = (verts_step_len - 2);
63 if (verts_step !=
verts) {
64 uint *t = tris_step[0];
66 uint tot = tris_len * 3;
73 verts_step += verts_step_len;
74 tris_step += tris_len;
85 if (
format.attr_len == 0) {
87 &
format,
"pos", blender::gpu::VertAttrType::SFLOAT_32_32);
90 const uint verts_len = (verts_step -
verts);
91 const uint tris_len = (tris_step - tris);
98 for (
uint i = 0;
i < verts_len;
i++) {
104 for (
uint i = 0;
i < tris_len;
i++) {
120 const uchar(*polys)[2] =
reinterpret_cast<const uchar(*)[2]
>(polys_flat);
121 const uint polys_len = polys_flat_len / 2;
129 const float range_uchar[2] = {
130 (rect ? (rect->
xmax - rect->
xmin) : 2.0f) / 255.0f,
131 (rect ? (rect->
ymax - rect->
ymin) : 2.0f) / 255.0f,
133 const float min_uchar[2] = {
134 (rect ? rect->
xmin : -1.0f),
135 (rect ? rect->
ymin : -1.0f),
138 uint i_poly_prev = 0;
140 while (i_poly != polys_len) {
142 if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
143 const uchar(*polys_step)[2] = polys + i_poly_prev;
144 const uint polys_step_len = i_poly - i_poly_prev;
146 for (
uint i_prev = polys_step_len - 1,
i = 0;
i < polys_step_len; i_prev =
i++) {
151 data.as_u16[0] = *((
const uint16_t *)polys_step[i_prev]);
152 data.as_u16[1] = *((
const uint16_t *)polys_step[
i]);
153 if (
data.as_u16[0] >
data.as_u16[1]) {
154 std::swap(
data.as_u16[0],
data.as_u16[1]);
156 *lines_step =
data.as_u32;
160 i_poly_prev = i_poly;
165 uint lines_len = lines_step - lines;
171 for (
uint i_prev = 0,
i = 1;
i < lines_len; i_prev =
i++) {
172 if (lines[
i] != lines[i_prev]) {
173 *lines_step++ = lines[i_prev];
179 *lines_step++ = lines[lines_len - 1];
180 lines_len = lines_step - lines;
188 if (
format.attr_len == 0) {
190 &
format,
"pos", blender::gpu::VertAttrType::SFLOAT_32_32);
194 const uint vbo_len_capacity = lines_len * 2;
200 for (
uint i = 0;
i < lines_len;
i++) {
202 uint8_t as_u8_pair[2][2];
205 data.as_u32 = lines[
i];
206 for (
uint k = 0; k < 2; k++) {
208 for (
uint j = 0; j < 2; j++) {
209 pos_v2[j] = min_uchar[j] + (
float(
data.as_u8_pair[k][j]) * range_uchar[j]);
228 static const std::array<float3, 8> bone_box_verts = {
229 float3{1.0f, -1.0f, 1.0f},
230 float3{1.0f, -1.0f, -1.0f},
231 float3{-1.0f, -1.0f, -1.0f},
232 float3{-1.0f, -1.0f, 1.0f},
234 float3{1.0f, 1.0f, -1.0f},
235 float3{-1.0f, 1.0f, -1.0f},
236 float3{-1.0f, 1.0f, 1.0f},
239 static const std::array<int3, 12> bone_box_solid_tris = {
263 const int tri_len = bone_box_solid_tris.size();
264 const int vert_len = bone_box_verts.size();
272 for (
int i = 0;
i < vert_len;
i++) {
276 for (
int i = 0;
i < tri_len;
i++) {
277 const int3 tri_indices = bone_box_solid_tris[
i];
MINLINE void copy_v2_v2(float r[2], const float a[2])
void BLI_polyfill_calc(const float(*coords)[2], unsigned int coords_num, int coords_sign, unsigned int(*r_tris)[3])
int BLI_sortutil_cmp_int(const void *a_, const void *b_)
blender::gpu::Batch * GPU_batch_create_ex(GPUPrimType primitive_type, blender::gpu::VertBuf *vertex_buf, blender::gpu::IndexBuf *index_buf, GPUBatchFlag owns_flag)
void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len)
blender::gpu::IndexBuf * GPU_indexbuf_build(GPUIndexBufBuilder *)
void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3)
void GPU_vertbuf_attr_get_raw_data(blender::gpu::VertBuf *, uint a_idx, GPUVertBufRaw *access)
GPU_INLINE void * GPU_vertbuf_raw_step(GPUVertBufRaw *a)
void GPU_vertbuf_vert_set(blender::gpu::VertBuf *verts, uint v_idx, const void *data)
static blender::gpu::VertBuf * GPU_vertbuf_create_with_format(const GPUVertFormat &format)
GPU_INLINE uint GPU_vertbuf_raw_used(const GPUVertBufRaw *a)
void GPU_vertbuf_data_alloc(blender::gpu::VertBuf &verts, uint v_len)
Read Guarded memory(de)allocation.
BMesh const char void * data
ATTR_WARN_UNUSED_RESULT const BMVert * v
struct @021025263243242147216143265077100330027142264337::@240232116316110053135047106323056371161236243121 attr_id
blender::gpu::Batch * GPU_batch_tris_from_poly_2d_encoded(const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
blender::gpu::Batch * GPU_batch_unit_cube()
blender::gpu::Batch * GPU_batch_wire_from_poly_2d_encoded(const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
void * MEM_mallocN(size_t len, const char *str)
void * MEM_malloc_arrayN(size_t len, size_t size, const char *str)
void MEM_freeN(void *vmemh)