220#define G_FLAG_INTERNET_OVERRIDE_PREF_ANY \
221 (G_FLAG_INTERNET_OVERRIDE_PREF_ONLINE | G_FLAG_INTERNET_OVERRIDE_PREF_OFFLINE)
224#define G_FLAG_ALL_RUNTIME \
225 (G_FLAG_SCRIPT_AUTOEXEC | G_FLAG_SCRIPT_OVERRIDE_PREF | G_FLAG_INTERNET_ALLOW | \
226 G_FLAG_INTERNET_OVERRIDE_PREF_ONLINE | G_FLAG_INTERNET_OVERRIDE_PREF_OFFLINE | \
227 G_FLAG_EVENT_SIMULATE | G_FLAG_USERPREF_NO_SAVE_ON_EXIT | G_FLAG_GPU_BACKEND_FALLBACK | \
228 G_FLAG_GPU_BACKEND_FALLBACK_QUIET | \
231 G_FLAG_SCRIPT_AUTOEXEC_FAIL | G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET)
234#define G_FLAG_ALL_READFILE 0
271 (G_DEBUG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | G_DEBUG_FREESTYLE | \
272 G_DEBUG_DEPSGRAPH | G_DEBUG_IO | G_DEBUG_GHOST | G_DEBUG_WINTAB)
334#define G_FILE_FLAG_ALL_RUNTIME \
335 (G_BACKGROUND_NO_DEPSGRAPH | G_LIBOVERRIDE_NO_AUTO_RESYNC | G_FILE_NO_UI | \
336 G_FILE_RECOVER_READ | G_FILE_RECOVER_WRITE)
366#define G_MAIN (G).main
@ G_FLAG_INTERNET_OVERRIDE_PREF_ONLINE
@ G_FLAG_SCRIPT_OVERRIDE_PREF
@ G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET
@ G_FLAG_INTERNET_OVERRIDE_PREF_OFFLINE
@ G_FLAG_GPU_BACKEND_FALLBACK_QUIET
@ G_FLAG_USERPREF_NO_SAVE_ON_EXIT
@ G_FLAG_SCRIPT_AUTOEXEC_FAIL
@ G_FLAG_GPU_BACKEND_FALLBACK
@ G_DEBUG_GPU_FORCE_WORKAROUNDS
@ G_DEBUG_GPU_SHADER_DEBUG_INFO
@ G_DEBUG_DEPSGRAPH_PRETTY
@ G_DEBUG_GPU_FORCE_VULKAN_LOCAL_READ
@ G_DEBUG_DEPSGRAPH_NO_THREADS
@ G_DEBUG_GPU_COMPILE_SHADERS
@ G_DEBUG_DEPSGRAPH_BUILD
@ G_BACKGROUND_NO_DEPSGRAPH
@ G_LIBOVERRIDE_NO_AUTO_RESYNC
These structs are the foundation for all linked lists in the library system.
char gpu_debug_scope_name[200]
char filepath_last_image[1024]
char filepath_last_library[1024]
char filepath_last_blend[1024]
bool randomize_geometry_element_order