Blender V5.0
blender::gpu::MSLFragmentOutputAttribute Struct Reference

#include <mtl_shader_generator.hh>

Public Member Functions

bool operator== (const MSLFragmentOutputAttribute &right) const

Public Attributes

int layout_location
int layout_index
shader::Type type
std::string name
int raster_order_group
bool is_layered_input

Detailed Description

Definition at line 302 of file mtl_shader_generator.hh.

Member Function Documentation

◆ operator==()

bool blender::gpu::MSLFragmentOutputAttribute::operator== ( const MSLFragmentOutputAttribute & right) const
inline

Definition at line 316 of file mtl_shader_generator.hh.

References layout_index, layout_location, name, raster_order_group, and type.

Member Data Documentation

◆ is_layered_input

bool blender::gpu::MSLFragmentOutputAttribute::is_layered_input

◆ layout_index

int blender::gpu::MSLFragmentOutputAttribute::layout_index

◆ layout_location

int blender::gpu::MSLFragmentOutputAttribute::layout_location

◆ name

std::string blender::gpu::MSLFragmentOutputAttribute::name

◆ raster_order_group

int blender::gpu::MSLFragmentOutputAttribute::raster_order_group

◆ type

shader::Type blender::gpu::MSLFragmentOutputAttribute::type

The documentation for this struct was generated from the following file: