#include <cstring>
#include "BLI_threads.h"
#include "BKE_global.hh"
#include "gpu_backend.hh"
#include "mtl_backend.hh"
#include "mtl_batch.hh"
#include "mtl_context.hh"
#include "mtl_framebuffer.hh"
#include "mtl_immediate.hh"
#include "mtl_index_buffer.hh"
#include "mtl_query.hh"
#include "mtl_shader.hh"
#include "mtl_storage_buffer.hh"
#include "mtl_uniform_buffer.hh"
#include "mtl_vertex_buffer.hh"
#include "gpu_capabilities_private.hh"
#include "gpu_platform_private.hh"
#include <Cocoa/Cocoa.h>
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
#include <sys/sysctl.h>
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